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Enchantment (1)


Combos in the deck:

  1. To truly become "sunlit" our commander should be illuminated by Approach of the Second Sun. While you can hard cast it, it's much easier to get Omniscience on the board and play out our entire deck until we get to approach. You can use Remand to get Approach back into your hand without having to tuck it back into the library.

  2. Turn everyone's permanents into enchantments, steal them, lock down the board and swing for lethal with our commander: Enchanted Evening + Aura Thief + Sac/destroy creature outlet.

  3. Infinite creature removal: Parallax Wave + Opalescence.

If your play group is lame and doesn't allow infinite combos, either leave the group or substitute the two side board cards in place of the infinite combo cards.

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Comments

94% Casual

Competitive

Date added 10 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

28 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.74
Tokens Angel 4/4 W, Ape 3/3 G, Beast 3/3 G, Copy Clone, Frog Lizard 3/3 G, Human 2/2 G, Treasure, Wolf 2/2 G
Folders Enchantment Inspiration
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