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Twiddlin' my Thumbs

Commander / EDH

EmpyrealJudgment


A deck focused on tapping things to make tokens, then untapping them to make more tokens.

Planned swaps:

Wood Sage -> Spirit Bonds

Green Sun's Zenith -> Hornet Queen

Wonder -> Odric, Master Tactician

Archetype of Imagination -> Eldrazi Monument

Cards to add:

Dryad Arbor

Heliod, God of the Sun

Sakashima the Impostor

Glare of Subdual

Stonehewer Giant

-Sword of Feast and Famine

-Sword of War and Peace

-Sword of Light and Shadow

-Sword of Fire and Ice

-Godsend

Cards to Get Rid Of:

Sol Ring

Okay, so my thought process with the cuts and additions is as follows:

Wood Sage has consistently set up games where I mill half my deck, cast Karmic Guide, get back Deadeye, flicker Karmic Guide, get back Prophet, and reanimate a bunch of things before my next turn. While fun the first few times, it's getting a little stale, and Wood Sage doesn't do much else in the deck. Spirit Bonds stays in the tokens theme and adds a little resilience to the deck.

Green Sun's Zenith similarly makes the deck just a little too consistent in my opinion- one of the things that drew me to the format was that every game played differently. Knight of the Reliquary, Thawing Glaciers, and Birthing Pod all escape my killing tutors because they are limited in what they fetch- I don't have many toolbox lands, most of the time I'm podding Derevi, and it's hard to get more limited than basics only. Green Sun's Zenith was another Prophet of Kruphix or a Bloom Tender most of the time, and while those cards are fun and allow for explosive games, I still don't want to see them every game. Hornet Queen makes evasive blockers, and has synergy with Roon/DEN

Wonder is amazing, I love the card- but without Wood Sage I don't have many consistent ways to get it into my graveyard. Eldrazi Monument is a little less fragile in my experience (lots of graveyard hate), is an anthem for my hordes, and lets me wipe without killing my stuff.

Odric is a harder to kill, poddable Archetype of Imagination on the offensive. Losing the perfect defense does hurt.

Otherworld Atlas to Selvala I need to try out- I don't have many ways of using the combat mana, but life gain is nice to have a little of, and they both fill the group hug roll.

I want to add Dryad Arbor because a lot of the time it's a forest, but I can flicker it with DEN to get landfall triggers.

Heliod and Sakashima are to expand my pod targets; global vigilance is very helpful for this deck, as is a second Derevi.

Glare of Subdual lets me both develop my board and hinder my opponents- it seems very very useful.

Stonehewer Giant gives me a voltron package if I need to handle a high life gain commander. Of the swords, I don't want SoBaM because it doesn't do all that much. SoWaP hits hard, SoFaF time walks, SoLaS gets me creatures, and SoFaI is versatile. Godsend is there as a defensive tool, to use to exile blockers without targeting.

I feel like Sol Ring is inherently unfair, and causes starts that are too explosive in my meta.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

46 - 0 Rares

18 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.95
Tokens Beast 5/5 G, Bird 1/1 W, Bird Soldier 1/1 W, Elemental X/X G, Elephant 3/3 G, Elf Warrior 1/1 G, Emblem Elspeth, Knight-Errant, Enchantment Cleric 2/1 W, Faerie Rogue 1/1 B, Human 1/1 W, Insect 1/1 G w/ Flying, Deathtouch, Soldier 1/1 W, Spirit 1/1 W, Squirrel 1/1 G
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