Tymna the Weaver combined with Esior, Wardwing Familiar for maximum draw and early protection from removal. All the draw.

Part of an experiment where I create two decks with identical shells designed solely to acquire resources (Resource Acquisition Targets).

  • 14x Ramp/Draw (This version emphasizes DRAW)
  • 10x Ramp/Draw
  • 20x Creature
  • 4x Theme enchantments
  • 9x Removal
  • 4x Win conditions

03/30/2022 UPDATE: This deck is an utter failure. It's capable of randomly being good when I draw Rhysic Study or Smothering Tithe early, but otherwise stalls very quickly because it lacks mana. I created a basic cumulative probability table, and found with 13 copies of a card package (like "ramp" or "card draw"), you have about a 66% chance to get your first copy by turn 3. Now commander games are decided by whether you ramp or not in the early game.

As mana and card draw are the most important parts of the game (and resource acquisition has been strongly ) my new formula is 13 copies of each in EVERY deck. This deck shows that 10 copies are NOT ENOUGH.

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91% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

40 - 0 Rares

24 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.19
Tokens Bird 3/4 W, Spirit 1/1 WB, Squid 1/1 U, Treasure
Folders Failed Attempts
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