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U R Double teamed

Standard UR (Izzet)

KnightFire


Sideboard

Instant (4)

Sorcery (4)


I have had a lot of luck with this aggro/control theme deck.

I will mulligan down to 4 to try and get a hand that has either a Young Pyromancer or a gutternsnipe in it, and at 7 and 6 I am also looking for at least 2 lands. The basic premise is that you are a land-go deck and use counters and burn during your opponents turn to stop them getting anywhere. I will often keep a Shock in hand rather than play it turn 1, as I would rather have the extra +2 or token from playing it later.

I tend to lean to playing a control strategy where possible, only becoming aggro against a pure control deck. The win options are burn from Guttersnipe while I counter them, followed by some reach from some burn spells, or a 10/3 Spellheart Chimera flying in. If they have a flyer then Chandra, Pyromaster can stop them blocking, and both Jace, Memory Adept and Chandra, Pyromaster act as card draw engines and decoys, although both can act as backup win conditions if required.

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Updated with many recommendations and suggestions accepted.

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Revision 8 See all

(10 years ago)

-2 Counterflux main
+2 Demolish side
-2 Essence Scatter main
+2 Griptide side
-2 Island main
+2 Izzet Charm side
+1 Keranos, God of Storms main
+2 Lava Axe side
+1 Lightning Strike main
+1 Magma Jet main
+4 Mnemonic Wall side
-1 Mountain main
+3 Temple of Epiphany main
+3 Wall of Frost side
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

5 - 0 Rares

16 - 5 Uncommons

16 - 10 Commons

Cards 60
Avg. CMC 2.70
Tokens Elemental 1/1 R
Folders Izzet
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