Pheardemons says... #2
Damn I'm upset I missed out on that tourney. I guess I need to keep up on the forums.
And cool deal thanks for the insight. Not completely sold on the eldrazi version, but definitely something to consider.
Also, since you went the eldrazi route, has Artisan of Kozilek or Void Winnower been thought about? Void Winnower is definitely good against other control decks. Even though Blue tron usually wins those matches. It also goes great against jund, abzan, and other midrange decks. Artisan is good to get back Sundering Titan, Newlamog, and any of your other creatures. Probably just a win more card, but thought I'd suggest it.
October 26, 2016 2:27 p.m.
UrbanAnathema says... #3
Here's the Google Doc for the Tourney Results: TappedOut: Take the Crown
Generally the idea here is to keep focused with U-Tron's general plan, and see where we could improve. Thought-Knot Seer is a Control spell stapled to a midrange body. It's huge here. You're always happy to see it, and you can get it out T2-T3 reliably, even w/o Tron which is a huge benefit. Being able to do something other than draw or cast a counter spell in the early turns w/o Tron is a big benefit and having visibility of their hand gives allows us to better plan our early control game. It's begun to find a 2x slot in traditional U-Tron, and by giving up the Mindslaver plan we can afford to bump this to the full playset.
Conduit of Ruin is also huge in the deck and adds to the overall U Tron gameplan. It's a 5/5 Body that allows you to fetch your wincon or Platinum Angel in order to turtle depending on the situation required, and and gives us cost reduction on both. Once again this fits in with U-Tron's general plan, but gives us additional value in a relevant body and most importantly, gives us the ability to execute on that plan even w/o Tron online. This is a big-time benefit, because U-Tron's drawback is that it doesn't always have the ability that RG Tron does to get Tron online as quick as possible. This opens up additional paths to executing on the game plan, even when things don't go according to plan.
Additionally, the fact that both Conduit of Ruin and Ulamog, the Ceaseless Hunger are cast triggers, we get value even when the spells are countered.
October 26, 2016 2:44 p.m. Edited.
Have you considered Coax from the Blind Eternities? I thought it might be a good toolbox card for either sideboard tech or to recover an exiled titan?
October 27, 2016 12:24 a.m.
UrbanAnathema says... #5
Thanks for the suggestion MrWar.
I have actually considered Coax and it has great potential. Sadly though, it usually made the deck less consistent because it came at the cost of Thirst for Knowledge which we use as a dig spell alot of the time to get the lands we need. It could find a place in the build though at some point. I know some are testing with it.
October 27, 2016 1:18 a.m.
Homura_Akemi says... #6
Cool deck +1! I had no idea TappedOut even had tournaments, are they online or in the physical world?
October 29, 2016 7:38 a.m.
UrbanAnathema says... #7
Online. Mostly we use Cockatrice and Untap, and coordinate over Discord.
October 29, 2016 8:05 a.m.
ToolmasterOfBrainerd says... #9
Is less than 4 Eldrazi Temple a good idea?
You also have the option of swapping a few Island for 1 Oboro, Palace in the Clouds and 1 Minamo, School at Water's Edge, which give you very minor percentage points against Merfolk and Choke. Oboro has notable synergy with Thirst for Knowledge as well, making them unnecessarily expensive upgrades, but make the deck marginally more optimal I think.
November 2, 2016 4:48 p.m.
UrbanAnathema says... #10
Hey ToolmasterOfBrainerd Thanks for the insights!
Eldrazi Temple is less than 4 here mostly because Tron is still the primary game plan. Temple is best in this deck as a utility land for when w/o Tron to curve out to an early TKS or Conduit of Ruin. Would I run 4 if I could maintain 7 sources with Ruins and GQ? Probably. But I wouldn't go lower than 7 and the other utility lands in GQ and Academy Ruins are more necessary than a 4th Temple.
As for the Oboro, Palace in the Clouds and Minamo, School at Water's Edge sadly they make us weaker to Blood Moon which basically reduces us to Conduit on T6 or bust. Without access to both TKS, and Contortion our suite of tempo disruption is our best way to get there. (The deck is generally more concerned about Moon than Choke and even a lot of the latest traditional U Tron lists seem to be ditching the Legendary U lands...) With 7 Islands we're guaranteed between a 1 in 8 and a 1 in 9 chance of picking up and Island. That puts us pretty much just where we want to be.
November 2, 2016 8:19 p.m. Edited.
Infinimage007 says... #11
Have you considered Minamo, School at Water's Edge or Oboro, Palace in the Clouds?
November 21, 2016 12:58 p.m.
UrbanAnathema says... #12
Hey Infinimage007
Yep. See the comment above you for the answer.
November 21, 2016 6:29 p.m.
DarksteelBadger says... #13
How much better would this deck be with Eye of Ugin?
December 15, 2016 5:41 p.m.
UrbanAnathema says... #14
DarksteelBadger It would be better for sure. That said, I likely wouldn't run more than one. So it likely would be better but not absurdly better. It wouldn't play nearly the same role as it did in say the Eldrazi Winter aggro decks.
December 15, 2016 8:37 p.m. Edited.
UrbanAnathema says... #16
Hey Pyruscreed I have. Unfortunately, we don't reduce the cost enough to make it more worthwhile than Ulamog.
January 31, 2017 4:47 p.m.
Without Mindslaver or a critical mass of artifacts, does it make sense to swap out Academy Ruins for either a 4th Eldrazi Temple or Sea Gate Wreckage, or is the plan to recur Expedition Maps?
February 9, 2017 3:24 p.m.
UrbanAnathema says... #18
Recursion of Maps, Plat, and O-Stone/Ratchet Bombs is useful, and 4 Temples tend to get in the way of Plan A being Tron. You put down 2 Temples and that's two turns you didn't put down a Tron piece.
Temples are most useful as early accelerators into TKS and Conduit, but you really don't want to see more than 2 in a game. We're also not going to have an empty hand all that often, so SGW isn't all that useful here.
February 9, 2017 3:35 p.m. Edited.
normbates86 says... #19
I might recommend replacing 2 Anticipate with 2 copies of Epiphany at the Drownyard. The card can win you the game. I'd also recommend maybe adding a singleton Snapcaster Mage because he's an efficient chump blocker, plus getting to flashback a spell is useful. Another personal favorite addition for a sideboard has always been Myr Battlesphere. I like it because if you're playing against a fast, aggressive deck, it gives you a degree of board stabilization. I've gotten away with some crazy shenanigans with Trading Post, sacing to draw a card, and then Academy Ruins Myr Battlesphere back on top of the library to cast again to get more Myr tokens. It's a more old-school Mono U Tron thing, but it's an option that people forget about. Nobody plays Myr Battlesphere or Trading Post anymore.
March 26, 2017 4:05 p.m.
superhuman21 says... #20
normbates86 I like the battlesphere combo. I might have to add that to my myr token deck.
September 18, 2017 9:44 a.m.
If I might question a card choice, why is Relic of Progenitus in the mainboard? There is a good chance it will do nothing in a matchup
February 4, 2018 2:34 p.m.
UrbanAnathema says... #23
I beg to differ. Relic is relevant in the following matchups: Dredge, Storm, UW Control, Jeskai Control, Living End, Mardu Pyromancer, Grixis Shadow.
That's a pretty sizable part of the meta. In matchups where it's not relevant, it's cheap card draw at it's worst. A ton of strategies are abusing the graveyard right now in Modern, and main deck Relics are becoming standard tech in Tron lists. I've found it to be very effective.
February 5, 2018 3:31 p.m. Edited.
Hi, we just played on mtgo. Your deck was sweet! Have you considered going up to 2-3 Jace?
UrbanAnathema says... #1
Hey Pheardemons! The Tappedout Modern Tourney was the tournament that we're just now completing that Chiefbell started in September on the Modern thread.
As for the deck itself, Please feel free to use it as a base for your build. Ulamog's cast trigger is huge and I have found that he is a sufficient wincon that Mindslaver is unnecessary. Freeing us from Mindslaver allows us to go all in on the Eldrazi strategy, and gives us much more game in the midgame which is HUGE against this aggro meta. It solidifies the deck greatly.
2x Ugin has been effective given the aggro meta, since he generally single-handedly wins you the game when he lands. Double the chance to draw him generally is a solid plan.
October 26, 2016 2:08 p.m.