Duskmantle Seer is a nice card but The life loss is probably a bit much for a control deck where I'm expecting to go about 15-20 turns before winning. It might have a place in my other deck tho.
September 8, 2013 1:58 p.m.
lepandaking says... #4
thats right theres no real life gain in this deck is there?i should pay more attension lol.
September 8, 2013 2:28 p.m.
Hehe, I actually would agree with you on both Duress and Mind Rot , but I figure I would at least mention them XD
September 8, 2013 11:06 p.m.
Anyone know of any black cards that will wipe the field of weenies? I'm thinking a "all creatures get -2/-2 until end of turn" type card.
September 9, 2013 7:14 p.m.
I'm thinking about putting Prognostic Sphinx in here but it seems a little mana intensive. What do you guys think?
Link
http://forums.mtgsalvation.com/attachment.php?attachmentid=145636&d=1378838289
September 10, 2013 4:07 p.m.
Yeah, I would probably stick with Desecration Demon over the Sphinx,
September 15, 2013 11:24 p.m.
MajesticRutabaga says... #10
I feel like you need more win cons. Desecration Demon is great, but it's pretty easy to remove and/or lock down.
That said, I don't play control at all, so I don't really know.
September 16, 2013 7:15 p.m.
This is actually fairly good for a budget deck if you ignore the decision of Desecration Demon over AEtherling who is both better and cheaper (money-wise).
September 19, 2013 9:01 p.m.
Ashnard thanks. I'll test it out see what I can get my hands on easier. In my group there are a few control decks with AEtherling as their win con and I wanted to be different. Besides which I can play Desecration Demon 2 turns earlier or leave even more mana open for counters.
September 19, 2013 9:05 p.m.
I do realize that it's easier to get rid of. Like I said, I'll try it out and see which I can get my hands on easier and which ends up working better. Maybe I'll go 3 and 3.
September 19, 2013 9:09 p.m.
Think about Soul Ransom .. One of my favorite cards.. Take control of a creature, opponent gets back after discarding two cards and you draw two. I mean does it get any better? So cheap, too.
Check out my deck I will man handle you gently (Theros) for some more ideas; this deck will win
September 20, 2013 12:41 a.m.
Soul Ransom gives your opponent a choice which is never good. It's not something to run. If you really need a card that takes control of a creature, Domestication is so much better.
September 20, 2013 12:57 a.m.
I respectfully disagree with you good sir. By turn 4, the opponent is likely to have creatures that are over 4 power or greater rendering Domestication
useless.
By turn 4, the opponent is likely to have less cards in their hand, especially Soul Ransom
paired with Drainpipe Vermin
. The ideal time to play Soul Ransom
is when the opponent has one or no cards in their hand, which is much more plausible on turn 4-5 than them having a creature with less than 4 power. Think about it, Domestication
your Lifebane Zombie
that is useless against your Desecration Demon
.
So, when the opponent has 1 or none cards, you play Soul Ransom , they may make the choice on their next draw phase whether to not play anything and discard 2 cards gaining you 2 cards or to get their creature back. Then their creature has summoning sickness upon retrieval. In my view, this is a win-win-win.
September 20, 2013 7:56 a.m.
I respectfully disagree with you good sir. By turn 4, the opponent is likely to have creatures that are over 4 power or greater rendering Domestication useless.
If you're playing a deck where Soul Ransom will be useful in the first place, there will be more than enough worthwhile creatures with power 3 or less to choose from. In fact, there will be more of them. You also don't have to build around it the way you apparently are trying to in order for it to be useful.
September 20, 2013 11:30 a.m.
I'm going to say that Soul Ransom would be more useful here except that I'm trying to never let my opponents get a creature onto the field and if they do I'll kill it. I might use to replace Inspiration but I kinda like the instant speed card draw
September 20, 2013 12:09 p.m.
@Ashnard
I don't think you get my point, so I'll try one more time. Suppose by turn 4 our opponent has multiple creatures out, many of which are power 3 or less (which is what you are saying). It is pretty likely they will have one other creature who is power 4 and above (Loxodon Smiter ,Desecration Demon , Liliana's Reaver , Rumbling Baloth , Polukranos, World Eater , Reaper of the Wilds , Boon Satyr , Polis Crusher , Ember Swallower , need I go on???) OR if they don't have one of these creatures, they have enchanted the chump creatures to become power 4 or greater.
Ok, so you're saying that Domestication is better than Soul Ransom . So turn 4, I have 4 mana and the opponent has a few dinky 3 power creatures and one of the aforementioned big, bad beasts with power 4 or greater. I decide to domesticate a small creature that can't stand up to the bad beast. Was Domestication worth it? If you want a chump blocker for the beast I guess. Would you rather have a Lifebane Zombie or a Desecration Demon ?
You argue that Soul Ransom gives the opponent a choice and therefore it is bad: it is a craptastic choice. Do I want to discard 2 cards, let my opponent draw 2 cards OR get raped by my own creature? That's a choice I am willing to give to my opponent. When played with the opponent having 1 or less cards in hand, then the choice sucks even more. Assume that you have just stolen some badass creature and the opponent has no cards. He will keep drawing and playing NOTHING for two turns trying to get his beloved creature back. That is like two Silence spells in a row.
@ Lord007
I hope the above explanation allows you to see why Soul Ransom is better than Inspiration . Sorry to debate on your deck page. In my view instant draw is kind of useless especially when you pay 4 mana. So you have paid 4 mana and now you better have at least 2 more mana to cast something you drew. Soul Ransom is not sorcery speed. It is give your opponent a tough choice that will most likely end up in a draw 2 cards PLUS opponent discard 2 for no mana later in the game (when you are most likely to need more cards anyway). With the 2 cards you draw, you will have mana to do something with them.
September 20, 2013 7:34 p.m.
kevharvell the way I use instant speed card draw in a control deck is on my opponents end step if I have the mana to cast it. That way I don't have to worry about having enough mana left to cast something I played since my turn is about to start and all my lands will untap.
September 20, 2013 9:45 p.m.
I Agree with everything you said about Soul Ransom ! Yes it can be broken, but it costs a TON to break it, where as Domestication can also be broken, by a simple pump spell or enchant. There is no comparing the two, especially in a meta full of Powerfully pumped enchanted creatures, Gods, and/or Hydras.
September 22, 2013 4:25 p.m.
There is no comparing the two, especially in a meta full of Powerfully pumped enchanted creatures, Gods, and/or Hydras.
I don't think you actually know what the meta looks like.
Lord007 says... #1
Also:
2x Underworld Connections
or
2x Inspiration ???
September 8, 2013 12:50 p.m.