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Demonic Pact is a five for one and now has plenty of reset options in UB.Your counterspells, removal and boardwipe can all generate threats with enough setup/mana so you can eventually close out the game.

Please reprint quicken wizards!!

The Sphinx is sphinx of the final word and whelming wave will be Crush of tentacles.

Biggest debates are removal suites (Ultimate Price, Reave Soul , NEW OGW 2 mana removal)

And card draw vs card selection aka Treasure Cruise vs Dig Through Time as it is very important sometimes for you to find the right bounce spell and not lose to pact but also raw card advantage is your finisher in the form of awaken spells. Maybe a mix of the two is better but atm I think that Anticipate helps you find the cards you need so I like cruise better + Treasure Cruise gives you incredible 6 mana draw 3 bounce all things make an octupus turns with the new Surge Mythic Spell.

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it is possible that it is correct to go Sultai for Sultai Charm and Lumbering Falls.

Sultai Charm can often be a slower ultimate price and may not be necessary in order to have enough ways to remove Demonic Pact .Lumbering Falls because often you have mana left up and the board is clear but you have all responsive spells in hand. It would be good to apply a faster clock. Perhaps Mage-Ring Network is not worth the bother and Lumbering Falls would be a better route. A one of Cinder Glade Would have to be included to support green also.

Sultai charm out of the board can beat Gaea's Revenge though.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 4 Mythic Rares

25 - 0 Rares

8 - 6 Uncommons

11 - 5 Commons

Cards 60
Avg. CMC 3.62
Tokens Emblem Jace, Vryn's Prodigy, Emblem Ob Nixilis Reignited
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