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This deck heavily abuses multiple combos with Whispering Madness, Fate Unraveler, Master of the Feast, and Whip of Erebos all surrounding the community-created Waste Not. I am actually really excited to play this deck, although I am sure it will stay at FNM level, atleast until I put some more work into the deck and make it less budget.

UPDATE: I revanmped the deck into a mono black/waste not devotion theme with waste not since i realized i had a lot of 2 black cost permanents with a great curve (t1 drain pipe vermin t2 Black Cat or Waste Not t3 Master of the Feast t4 Disciple of Phenax t5 Gray Merchant of Asphodel for 8! The curve also has substitutes such as Whispering Madness / Whip of Erebos or Mind Rot

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So I finally tried the deck out at a FNM. Beforehand I switched out my evolving wilds for an island and swamp because I didn't want to run too many tapped lands.

Match 1 I went 2/0 against my brother's RDW. Master of the feast was dominant here since RDW has to use a combat trick or multiple burn spells in order to take him down. I cut my waste nots to 2 in the second game because my opponent played his hand too fast and master of the feast's draw a card ability wouldn't help since he usually drew a burn spell which he used in response.

Match 2 I went 2/1 vs mono white heroic. First game I got crushed because I kept a slow hand and he stacked 2 ordeal of heliod's with 2 ethereal armors for massive damage. Both of the other games I won off the hand of duress which took his major enchantments away and the master of the feast, whispering madness combo.

Match 3 I went 1/2 vs Mono blue devotion. This was a difficult matchup because a lot of my early discard effects were unplayable until I had 1 more mana for his judges familiar and I couldn't curve waste not into a turn 3 mind rot. This left me at turn 3 with a black cat which got domesticated to turn on his thassa, which he used to dominate the game. game 2 I won off the hand of a gray merchant for 10 (when I was at 3 life and him at 20), and then a whip of erebos activation for another gray merchant for 12. Game 3 I lost due to a bad hand keep and not having an immediate answer to master of waves.

Match 4 I lost 1/2 against B/G devotion. Game 1 was the typical thoughtseize my main cards (waste not) and then devour flesh my master of feasts until I had nothing in hand or on the field. Game 2 I won off the back of waste not which carried me until I could hard cast lord of the void (living the dream) in which he conceded. game 3 I mulliganed to 6 and kept a slightly bad hand which got thought seized again until I had to concede.

Overall I placed 7th which wasn't the worst since I didn't face any control/sphinx's decks (which this deck can counter easilly). I definitely know the power of thought seize now and am planning on picking up 3 or 4 as well as cutting 1 whispering madness (someone pointed out using 2 in a game was slightly overkill, as I was getting like 14 mana, 7 extra cards, and 6 zombies off of my combat phase) and maybe adding another disciple or some more main board removal. I also found it hard to get an island at turn 2 or 3 for my side boarded negates so I may add another temple or cut the negates for straight up removal. Seeing as I could beat the two decks I was most afraid of, as well as getting close to beating mono blue and B/G which are extremely strong at the moment, I think this deck can do some work once I get the mechanics down.

EDIT: I also realized that I need to cut down my drainpipe vermin and/or black cats because they just don't get as much value, although black cat is a good wall against some aggro decks.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

17 - 4 Rares

6 - 2 Uncommons

16 - 9 Commons

Cards 60
Avg. CMC 3.03
Tokens Zombie 2/2 B
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