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Dimir - Pirate God's Flicker (Core 2019 Standard)

Standard* Control Midrange Reanimator Tribal UB (Dimir)

wryguy87


Sideboard


About this deck

This is a lean aggro deck with elements of control. The early game focuses on removing the opponent's weaker creatures and filtering through your deck for land, then using late game heavy hitter spells to recycle ETB effects. The key cards for recycling ETB are Siren's Ruse , The Scarab God and Liliana, Death's Majesty .

Forerunner of the Coalition is the primary reason for almost exclusively playing the Pirate tribe. It allows you to consistently dig for answers to the opponent and acts as a win condition with its life loss ability in the right scenario (keep in mind this card does not let you draw the pirate card.) Ruin Raider is a good companion card that will allow you to draw any card you tutor on the same turn you searched for it. This also allows you to predict the amount of life you'll pay after you trigger Ruin Raider 's effect. Deadeye Tracker and Harsh Scrutiny play the same role, allowing you to predict how much life you will lose to draw your card.

Spells lowest on the mana curve are largely focused on delaying the opponent and digging for land. Deadeye Tracker , Search for Azcanta   and Ruin Raider can dig for land; Fatal Push , Essence Scatter and Walk the Plank deal with creatures while Kitesail Freebooter , Negate , Siren's Ruse and Siren Stormtamer act as answers to your opponent's spells. Harsh Scrutiny plays multiple roles as it can be turn 1 removal, and help you scry for land.

Hostage Taker , The Scarab God and Liliana, Death's Majesty serve as your late game threats. You should be able to consistently find one either by tutoring with Forerunner of the Coalition or digging through your deck with various spells like Search for Azcanta  .

Primary win condition

Mid game with 3-4 mana available: Flood the opponent with 2/2 Menace Pirate Tokens generated by Fathom Fleet Captain while playing cheap removal spells to ensure the opponent can't keep up with your tempo. In situations where your opponent tries to kill Fathom Fleet Captain , cast Siren's Ruse to save it from removal spells or remove it from combat and draw another card to help you dig for land. Another turn that Fathom Fleet Captain lives is another turn you can generate tokens to build your board state.

Late game with 5+ mana available: Bring down Hostage Taker , The Scarab God , Liliana, Death's Majesty or a combination of the above. Ideally you have already played a Harsh Scrutiny , Kitesail Freebooter or a sideboard Sorcerous Spyglass the previous turn so you know they will not die to removal, along with having enough mana to use Negate or Siren Stormtamer on the turn you play your threat.

Secondary win condition

Overwhelm the opponent with card advantage generated by Siren's Ruse being cast on your pirates such as Hostage Taker and Forerunner of the Coalition .

Example #1: You have a Forerunner of the Coalition on the field that you've used to place a Hostage Taker on the top of your library. You have a Fatal Push in your hand but it is not capable of dealing with the opponent's Hazoret the Fervent . Until you sideboard Vraska's Contempt your Hostage Taker is the only real answer and you need to buy time to draw it to your hand. You play defensively and use Forerunner of the Coalition to block Hazoret the Fervent . In response to declaring blockers you play Siren's Ruse on Forerunner of the Coalition to remove it from combat, draw your Hostage Taker, then search for a Kitesail Freebooter to place on top of your library. With two mana Siren's Ruse has allowed you to buy time for another turn, draw a card and fix your next draw.

You decide you're going to play it safe and not immediately use your Hostage Taker . You're ready to block with Forerunner of the Coalition again and let it die to Hazoret the Fervent , then play Kitesail Freebooter to check your opponent's hand for answers to Hostage Taker . If the opponent plays another creature your Fatal Push will be stronger thanks to Forerunner of the Coalition dying.

Example #2: Forerunner of the Coalition has died defending you from Hazoret the Fervent and Kitesail Freebooter has exiled the only removal spell from the opponent's hand. You successfully use Hostage Taker to exile Hazoret the Fervent and then summon it for yourself on your following turn. You've tapped out attacking with all your creatures ( Hazoret the Fervent , Kitesail Freebooter and Hostage Taker ). The opponent plays a Glory Bringer. Since there's no way for the opponent to deal with the Hazoret the Fervent that you stole, you suspect the opponent is going to exert Glory Bringer to kill Kitesail Freebooter and return a removal spell to their hand.

You know that if you wait for the opponent to attack it will be too late to save Kitesail Freebooter . In response to your opponent's creature resolving, you play Siren's Ruse to return Hostage Taker to the battlefield, exile Glory Bringer and draw a Negate .

Later in the game the opponent decides to kill Hostage Taker while you are tapped out so you can't protect it with Negate . The opponent assumes you can no longer use Hostage Taker 's Enter the Battlefield Effect now that it's dead. You play Liliana, Death's Majesty and use it -3 ability to revive Hostage Taker , exiling a Goblin Chainwhirler that entered the battlefield last turn.

Example #3: In another game you've attacked with a Fathom Fleet Captain and a Forerunner of the Coalition . You generate a 2/2 Menace Pirate Token and cause the opponent to lose 1 life with Forerunner of the Coalition 's ability. The opponent plays Earthshaker Khenra and targets your Pirate Token with its ability so it cannot block. In response to your opponent's attack, you play Siren's Ruse on Forerunner of the Coalition . Forerunner returns to the battlefield untapped. You draw a Essence Scatter , then search for a second Fathom Fleet Captain to place on top of your deck. You block Earthshaker Khenra with Forerunner of the Coalition .

Tertiary win condition

Use The Scarab God and Liliana, Death's Majesty to generate Zombie Tokens that allow The Scarab God 's ability to cause the opponent to lose life every turn. Alternatively, repeatedly use Forerunner of the Coalition to search for itself so that the opponent loses 1-3 life every time a Pirate enters the battlefield. Combine this with a Fathom Fleet Captain tutored by the final Forerunner of the Coalition in the tutoring chain to generate Pirate tokens every turn.

These two life loss effects can combine to some effect. A Pirate revived by Liliana is both a Pirate and a Zombie at the same time, allowing it to trigger both The Scarab God and Forerunner of the Coalition 's abilities simultaneously. Tokens generated by The Scarab God are only Zombies.

Suggestions

Updates Add

2-1 this time around.

Beat a Mono-Blue Djinn deck. The owner admitted it was mostly a jank deck.

Beat a Mono-Green Stompy deck. 3 Steel Leaf Champions coming at you can be scary. Forerunner of the Coalition into Hostage Taker was a life saver. Stompy decks rarely have a way of protesting against that move .

Lost to a Dragon deck. Harsh Scrutiny proved very useful while Fatal Push proved risky if I draw a hand without any creatures that can trigger revolt. Also decided I needed some more 1 drop pirates to enable Lookout's Disperal and Fathom Fleet Captain's abilities.

This will also increase the power of Siren's Ruse, as it can actually be a Fatal Push trigger but only if there's a creature on the field to use as a chump blocker that can be removed from combat. Ultimately though I decided to bring Ruse down to just a one of. It's useful but it's too dangerous to draw a 2-3 of them in an opening hand with nothing to use them on.

I actually drew almost nothing but control spells during the last game, with almost no creatures to put down on the field to attack with.

Even though the opponent couldn't keep his own creatures on the field, I was so lacking in offensive I lost to an M19 Sarkhan's Ultimate.

Dire Fleet Poisoner seems like it solves multiple problems. It fills the mana curve in a way Kitesail Freebooter can't in my creature intensive meta. It's not universal like Walk the Plank but can be used as a plain body to attack with while potential triggering other effects (Fatal Push, Fathom Fleet Captains, Lookout's Dispersal) in the deck.

It comes in as instant speed removal via blocking in certain cases unlike Walk the Plank, it's easier on the mana base and can make an opponent really regret blocking any of my Fathom Fleet Captains as it will result in a 2 for 1 trade.

I've decided to put Liliana completely in the sideboard and save her for slower opponents since my normal aggro strategy leaves her open and she's a liability for Ruin Raider's life drain

Comments

Revision 13 See all

(5 years ago)

Date added 6 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 3 Mythic Rares

22 - 5 Rares

16 - 2 Uncommons

4 - 5 Commons

Cards 60
Avg. CMC 2.21
Tokens Copy Clone, Pirate 2/2 B, Zombie 2/2 B
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