This list is a ramp idea I had based around land drops. What do lands do in this deck?

Well, Tireless Tracker cares about them. Part the Waterveil cares about them. The Great Aurora cares about them. Having many of them can help you cast Ulamog, the Ceaseless Hunger or World Breaker in a timely fashion.

A great (and not unusual) curve would be:

T1: Oath of Nissa

T2: Jace, Vryn's Prodigy  

T3: Tireless Tracker

T4: Explosive Vegetation (and 3 clues, including your land drop for the turn!)

T5: World Breaker

After that, you're just a couple of turns from an awakened Waterveil, Ulamog, or a huge Aurora, backed up by clues being everywhere.

The one card I'm not completely sold on is the Traverse the Ulvenwald because the deck doesn't seem to have a very consistent way to achieve delirium unless I'm sacrificing the Hedron Archive and if I'm doing that, I'm slowing my mana progression. I may need another alternative but I don't really want to go to Sylvan Scrying and I'd like to keep the curve fairly low to help speed up the ramp.

I've considered Natural Connection as an instant-speed Rampant Growth trick but I'm not certain the deck is in need of more three drops that find land. Nissa's Pilgrimage is already doing a fine job in that department.

Another consideration I'm playing around with is going back to Jaddi Offshoot because having another creature to eat removal or save me some damage while gaining life is actually somewhat relevant. There are far too many tricks in Standard that just make it so irrelevant, but if the opponent is expending resources to deal with an Offshoot, that can only be a win. This is the current configuration

As well, with Eldritch Moon on the horizon, it looks like Coax from the Blind Eternities is going to be a very interesting addition; being able to keep my Eldrazi safe from Infinite Obliteration is the very first thing that I enjoy about the card. It's on colour, fairly-costed and even manages to bring a big creature back from something like Stasis Snare or Transgress the Mind if I happen to have it in my hand at the time. Could be good...

Suggestions

Updates Add

Comments

Revision 3 See all

(8 years ago)

-1 Part the Waterveil main
+1 The Great Aurora main
Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 0 Mythic Rares

14 - 0 Rares

8 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 4.00
Tokens Clue, Emblem Jace, Vryn's Prodigy
Votes
Ignored suggestions
Shared with
Views