The idea behind this deck is to generate card advantage and value off of just about anything you play.
Having so many mega morphs help with the
Deathmist Raptor
engine, while the
Stratus Dancer
and Harbinger of the Tides control the field just enough for you to continue to be offensive.
Other cards like Courser of Kruphix and Thassa, God of the Sea generate soft card advantage through scry and land off the top to keep you drawing cards that are gonna win you the game, or set up land drops to grind on. The life gain and unblockable are also really sweet too.
The planswalkers are straight value. Nissa, Vastwood Seer
as a 2/2 that gets land is great! But when she flipps, she starts generating massive card advantage and will win the game most of the time she ults. Jace, Vryn's Prodigy
on the other hand, starts getting card advantage immediately. Looting and throwing away a
Deathmist Raptor
is great! You'll just bring it back when you counter a spell with
Stratus Dancer
or fetch a Collected Company with Den Protector. Once he flips, the best thing you can do is recast your Collected Company. The potential to co-co 12 times is just INSANE!
And with threats like Thassa, God of the Sea to make your dudes unblockable,
Illusory Angel
to be a nuisance, Jace, Vryn's Prodigy
and Nissa, Vastwood Seer
to become late game monsters, and even Den Protector as a (usually) unblockable 2 power body; each Collected Company you cast will be devastating.
Pre board, you are a value generating, recursion creating, aggressive control deck that is a monster.
Post board, you are a fine tuned killing machine capable of winning any match up.
What to sideboard and when
Disdainful Stroke: Bread and butter control card against most decks. It counters most things that are two big to efficiently deal with, while not slowing you down too much. This card just BARELY didn't make the mainboard because it is dead in a couple of matches.Bring in a playset against Abzan, BUx control, And GR. Bring in a couple against Ralley combo decks.
Hornet Nest: really puts a damper on red decks. The only real issue is that red is moving more and more to burn instead of creatures but this still gives you a lot of extra turns to grind it out. Nothing is more fun then co-co on your enemies attack to block their dudes and get hornets out of no where! Bring these in against Burn, Heroic, U/R Ensoul, and any other fast/aggressive deck.
Reality Shift: This is a great answer to
hangerback walker
, Siege Rhino, Darksteel Citadel and Shaman of the Pack. It can be effective against G/R but it's a risk I'd rather not take unless forced to. Bring it in against Abzan Agro (not sure about the control variant yet), U/R ensoul, Heroic, and Elves.
Reclamation Sage: So this guy is a bomb against certain match ups. He destroys enchantments for the enchantress decks, and heroic decks, he destroys artifacts and enchantments in UR ensoul, and ascendancy/outposts in jeski.Bring it in against Jeskai, Heroic, UR Ensoul, Demonic Pact, and Enchantment decks.
Display of Dominance
: Good solid situational card. Gets rid of a flipped Jace, Vryn's Prodigy
,
Jeskai Ascendency
, heroic enchantments, Ensoul Artifact, Thopter Spy Network and other bits and pieces of random decks. It also protects your dudes from Bxx control.Bring this in against Jeskai, Abzan, UBx control, Heroic, and UR Ensoul.