Ugin Makes Bland Paintings...

Modern* buildingadeck

SCORE: 17 | 39 COMMENTS | 7057 VIEWS | IN 12 FOLDERS


cak01vej says... #1

+1! :D I think it's a really cool deck, but wouldn't it be more effective if you replaced Azorius Signet with Dimir Signet? If you run Dismember (from your sideboard) you could save two life, and it doesn't seem that you have anything that requires that one .

May 14, 2015 8:33 p.m.

buildingadeck says... #2

I had been thinking that as well, but I've also been wondering about Dismember in the side. Is it worth running?

May 14, 2015 11:14 p.m.

cak01vej says... #3

Yes, you don't have anything to use that on so it seems a waste to just have it to convert it to colorless mana. The only reason I could see why you would want to run the Azorius version, would be that you'd have to go out and buy three Dimir Signets...

If that is the case, I'd still say "change it, as soon as possible" ;-)

May 18, 2015 7:04 a.m.

buildingadeck says... #4

I could probably pick up some Dimir Signets. Thanks, cak01vej.

May 18, 2015 11:15 a.m.

OpenFire says... #5

I also play U Tron (partially proxied) and my list is pretty similar to yours. After a little bit of tuning and playtesting, I found that I really liked having 2 Ugins somewhere in the 75 against aggro decks. Playing against creature decks, when Ugin hits the table, it's game over for them. I would recommend adding one Ugin, the Spirit Dragon to the mainboard. Also I run a few cantripping artifacts that you don't, such as Chromatic Star, but these are optional and better in the GR version. I started with Signets but I found that Talismans (Talisman of Dominance) are better. Usually with Signets, you'll tap one of you Urza lands to activate the ability, and I found that sometimes you'll use more land than was necessary and just have mana empty from your pool. With Talismans you can always add mana and you don't need to take the pain damage if you don't want to.

May 30, 2015 9:25 p.m.

buildingadeck says... #6

OpenFire: Thanks for the comment. In general, I find that Wurmcoil Engine does enough against creature decks because a Deathtouch/Lifelink 6/6 does work. The issue I see with a second Ugin is that he cannot be fetched via Treasure Mage or Fabricate. I have thought many times about the second Ugin (I even have the second Ugin), but I ultimately found that having Oblivion Stone is sometimes more powerful, especially against other Tron decks.

As for the Talisman/Signet dilemma, I didn't want to lose the life, since U-Tron is a control deck. It's also an accessibility thing: signets are much easier to come by. However, if I come across some Talismans, I might put them in for efficiency. Hint: Tap your Urza lands for floating, then spend the one on the signet and 1 or 2 colorless on something else, like Mindslaver.

Again, thanks for the comment, and I will continue to tinker with Ugin vs O-Stone.

May 30, 2015 11:54 p.m.

NoPantsParade says... #7

Why Tectonic Edge over Ghost Quarter? As a GR Tron player, I hate that thing. Well, I hate both, but GQ provides a bit more utility because it protects yourself from things like Sowing Salt.

Edit: GQ doesn't require a cost to be activated unlike TE, so if you're tapped out, Sowing Salt eats your land.

July 13, 2015 midnight Edited.

buildingadeck says... #8

For me, Tectonic Edge allows me to get even more land advantage over my opponent whereas Ghost Quarter gives them a land. Either one can respond to Sowing Salt, but I am now deathly afraid of that card. However, I do see where Ghost Quarter allows me to kill lands I don't like sooner.

I just played a land destroy/discard deck, but he got stuck at three mana, and I'm guessing that was his next play. 8| He quit after Game 1, so I don't get to count it toward my record; could've been interesting.

July 13, 2015 12:08 a.m.

NoPantsParade says... #9

I use GQ in mine over TE as a 2 of because it can blow up my own lands to fetch a Forest, if necessary. You don't see Sowing Salt that often in sideboards, but I guess it just varies across metas. I've only seen it once at a different LGS, but no one at my current one plays it, thankfully.

July 13, 2015 12:17 a.m.

buildingadeck says... #10

Huh, that's pretty smart. Consider it done.

July 13, 2015 12:23 a.m.

Lifegain: Sun Droplet.

July 15, 2015 5:24 p.m.

buildingadeck says... #12

GlistenerAgent: Isn't that dreadfully slow, though, since you can only do one counter at a time?

July 15, 2015 5:26 p.m.

It does it every upkeep, and is a lot better than Bottle Gnomes against any sort of Skullcrack effect.

July 15, 2015 5:29 p.m.

buildingadeck says... #14

True. It could be just the type of delay I need to get to a winning place. Thanks, man.

July 15, 2015 5:31 p.m.

filledelanuit says... #15

Suggestions:

Mainboard

+1 Island

+1 Ugin, the Spirit Dragon

+1 Mindslaver

+1 Ghost Quarter

-1 Tolaria West

-1 Tectonic Edge

-1 Repeal

-1 Remand

Sideboard

+2 Chalice of the Void

+1 Dispel

+1 Hibernation

+2 Bottle Gnomes

-2 Sun Droplet

-2 Relic of Progenitus

-2 Echoing Truth

I would also switch out Dimir Signets for Talisman of Dominances as they don't have issues where you cannot cast all of the spells you want to. Bottle Gnomes is better than Sun Droplet because it serves multiple purposes. It is good against aggro in general and is a fine top deck rather than being almost completely dead past turn 3. Ghost quarter is better than Tec edge because it can hit Inkmoth Nexus all of the time.

July 20, 2015 3:35 p.m.

buildingadeck says... #16

lordoftheshadows: Tolaria West is incredibly useful to me. It allows me to fetch for the last Tron piece if I need it, or it serves as a slow Island. In a non-Map opening hand, I don't have a T1 play anyway.

I can switch the Sun Droplets back to Bottle Gnomes no problem. Given the ability to blow up Inkmoth Nexus, I will definitely be adding in Ghost Quarter. I'm so tired of Infect and Affinity.

What exactly does Chalice of the Void do for you? Unless you play it against Affinity and play it for 0, I just don't see the value. It doesn't even stop Bloom Titan because it can still cast the Pacts.

Hibernation is something I've considered for Elves, but I feel like AEtherize is just as good because counters and bounce generally prevent Elves from beating me on T3. It's still on the considering list.

The problem I still have with the Talisman of Dominance is the fact that it slowly kills me, which I don't want as a control deck.

Other than that I agree with most of what you're saying. I don't understand why you want to take out a Remand and a Repeal, though. Those are two of the best tempo-control cards in the deck, in my experience.

July 20, 2015 3:46 p.m.

filledelanuit says... #17

Chalice of the Void while not as amazing as it is in legacy is amazing in modern. Against Delver it counters half of their spells. Against Infect it counters all of their pump. Against burn it counters more than half of their spells. Against storm it wins the game.

I would have suggested cutting Emperion as it is redundant in most matchups with Platinum Angel but I thought it was a pet card of yours. My issue with Remand is that it sucks when the game goes late. The issue with repeal is that it is often dead early game if your opponent gets a mana dork out. However Repeal is the better card.

July 20, 2015 4:53 p.m.

buildingadeck says... #18

Chalice of the Void does seem much better in that light. I will definitely be thinking about it.

Platinum Emperion utterly stops burn in its tracks. They simply have no way of dealing with it. It is simply more resilient than Angel, which is why I run it. I'm definitely swapping Sundering Titan for Mindslaver. The second one is simply invaluable. (I just playtested against my standard tempo deck, and I got mana flooded. Thus, Kheru Spellsnatcher stole Mindslaver and exiled it in the process. Floods happen, but having a second slaver would have saved me--I had Fabricate in hand at one point after a counter war left my tempo deck tapped out.)

As for Repeal and Remand, I haven't had any trouble with them yet. Even in the late game, a properly-timed Remand can win it for you. But that's just my preferred playstyle.

July 20, 2015 5:23 p.m.

IzzetFanatic says... #19

Hey, would you ever consider upping the Fabricate count to 2 and taking out a Treasure Mage making it 2 as well. This would allow you to fetch for Crucible of Worlds, Chalice of the Void, Expedition Map, and Oblivion Stone easier. It would also allow you to drop a spell like Oblivion Stone (was most effective against GB/x which are less common after the ban) and you could then add 1 Batterskull and be able to fetch for it.

January 24, 2016 5:33 p.m.

buildingadeck says... #20

IzzetFanatic: I would rather just add in a Snapcaster Mage if I wanted that kind of value, since so many of my spells are equally useful at many points in the game. I understand the argument for 2 Fabricate, and I might play with it, but I like the current set-up as is. I have plenty of draw, tutor, and scry, so I am not sure it is necessary.

January 24, 2016 6:19 p.m.

IzzetFanatic says... #21

@buildingadeck: what are your thoughts on Batterskull?

January 24, 2016 9:46 p.m.

buildingadeck says... #22

IzzetFanatic: Batterskull is good in a Path to Exile heavy format. Otherwise, I see no reason not to run Wurmcoil Engine in its place because it is the strictly creature. The extra mana is usually not a big deal, and I prefer to run Treasure Mage and have a blocker over Fabricate. I think B-Skull is great if you have a lot of aggro and Path in your meta, but Engine is generally the better card.

January 24, 2016 10:07 p.m.

IzzetFanatic says... #23

@buildingadeck: and how are the Chalice of the Voids treating you? I am thinking about running one in the SB and having Fabricate to fetch for it.

January 24, 2016 10:16 p.m.

buildingadeck says... #24

IzzetFanatic: I've been focused a lot on Standard recently, so I haven't tested too much recently. In general, I enjoy it in the Affinity matchup the most, and it's also good against Burn and Control (control seems surprising in that list, but most counterspells are 2 cmc in Modern, so if you can get it to 4, it's quite good).

January 24, 2016 10:24 p.m.

IzzetFanatic says... #25

@buildingadeck: also now that mdrn is more aggro, is O'Stone doing much for you? If it is a weak link you may want to consider using Batterskull instead.

January 24, 2016 10:29 p.m.

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