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Uhh... more dragons? [Post Rotation]

Standard* Control Dragons Four Color UBR (Grixis)

Spekdon


Well, if we're playing dragons anyway, might as well splash white for Ojutai. Plus, Kolaghan seems cool.

As such, a deck was born.

GOAL:

This deck is a straightforward control deck with a variety of dragons as its wincons. This allows us to make use of the great "dragon-reveal" spells in the Grixis colors, and well, they're dragons. They're big, fly, and do crazy stuff.

CARD CHOICES:

-Win Cons:

3x Dragonlord Kolaghan: It has haste, wins games fast, and has a semirelevant ability, which will be annoying for a lot of aggro and midrange strategies. It's either answered or it wins the game.

2x Dragonlord Ojutai: The card we're splashing white for. A free anticipate every time it attacks is a big deal, and well, this card has proven it's worth over time. If you can protect it, you win.

1x Silumgar, the Drifting Death : It is a resilient threat, and can possibly wipe boards. In combination with the burn spells in red, this card helps us quite a bit.

-Counter spells:

3x Silumgar's Scorn : For dragon control decks, this is the go-to counter spell. For manabase reasons, I'm not playing 4.

2x Scatter to the Winds: The Dissolve of BFZ. Not much to say here, other than that it has a (sometimes relevant) Awaken ability.

1x Horribly Awry : Too good in certain matchups not to play, too bad in other matchups to play more than 1 or 2 of.

-Removal Spells:

2x Crux of Fate : Our go-to wrath. We only need 2, since we're clearing the board with our removal spells already.

1x Radiant Flames : Conditional sweeper against aggro decks. It's not uncommon to deal 3 to everything since we're playing 4 colors, and this card can be a huge blowout in combination with Silumgar, the Drifting Death

1x Crackling Doom : I hate Dragonlord Atarka.

3x Draconic Roar : A great removal spell. Can close out the game faster when used before casting Dragonlord Kolaghan or Dragonlord Ojutai

2x Foul-Tongue Invocation : Sacrificing a creature while your opponent gains 4 life is a huge tempo play. The creature sacrificed could also be a thopter token though, so I feel 2 is the right number for this card.

2x Ruinous Path: Same story as Scatter to the Winds. We lose Hero's Downfall, so we have to play this. Again, the Awaken ability could be relevant.

2x Transgress the Mind: Hits a lot more than you'd think it does. Disdainful Stroke was good last standard, and this is possibly better.

-Draw Spells:

4x Dig Through Time: The best draw spell in Standard. Digs (haha) for anything we need.

3x Anticipate: As a 4-color deck and one with a lot of redundancy in it's removal, I chose this card over the traditional Jace's Ingenuity type spells. It will help us hit land drops, as well as find answers.

The Mana Base:

Well, it's a budget mana base, and not optimal.

However, if you're not looking to spend money on your lands, I think this is the optimal mana base. Suggestions are always welcome.

Conclusion:

This is probably the deck I'm playing next standard. I'm always open to suggestions! Hope you like the deck!

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

13 - 0 Rares

18 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 4.00
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