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So the general goal of this deck it to create as much mana as possible to fuel your commander entering play and dying for the fun of tokens and murder. To do this we have elves. Elves fuel the creatures we need for Ulasht, the Hate Seed to enter play at a reasonable size (about four is fine to start) and the extra mana needed to eat him for tokens.

The main issue with this deck (other than it is a Prosh deck without black) is that you need creatures to make the deck function otherwise your commander is useless. To help combat this we run as many effects off creatures as possible to get done what you have too while keeping your board full.

Win Conditions:

.effects like Purphoros, God of the Forge to burn players every time we make a token or cast a creature. There are three of these.

.Kamahl, Fist of Krosa... so the thing here is is overrun ability is neat but to be honest isn't too important. His ability to turn ANY land into a 1/1 creature pairs well with Ulasht's "deal 1 damage to a creature" for a 2 mana Stone Rain. No one having lands is a fair way to win.

. You can win by attacking players but is not necessary at all. Don't feel bad about letting your opponents do their thing and hope they ignore you as well. We usually need about 5 or 6 turns before we are really online.

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Casual

98% Competitive

Revision 3 See all

(6 years ago)

-1 Fires of Yavimaya main
+1 Food Chain main
Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

41 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.02
Tokens Beast 3/3 G, Dragon 1/1 RG, Elf Warrior 1/1 G, Insect 1/1 G, Saproling 1/1 G, Satyr 2/2 GR, Squirrel 1/1 G
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