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Ulasht, the Lord of Hate.

Commander / EDH RG (Gruul)

Gundam-Tyrfing


Hello and welcome to Ulasht, the Lord of Hate! Just like my other decks, I plan to show you the pros, the cons, and reasoning as to why you would like the play Ulasht! I will like my other decks delve into my history behind how I came to build Ulasht.

Ulasht and I go back to my first EDH deck which was a Rith, the Awakener deck, which later became a Gahiji, Honored One deck. These decks were a token horde kind of deck and they never played out well but Ulasht himself was an allstar token producer in the deck and I always wanted to build him as a deck, finally I decided it was time to build the Hate Seed Hydra and not here we have the deck!

Who is Ulasht? Well in the lore Ulasht isn't really explained that much from what I can gather he isn't even part of the Gruul clan, but he is worshiped as some sort of god by them!

Ulasht, the Hate Seed himself is a 4 cost 0/0, he costs when Ulasht enters the battlefield he gains a 1/1 counter for each Green or Red creature, and gains 2 for each Red and Green creature. Ulasht can then pay to remove a 1/1 counter to either, deal 1 damage to a creature or create a 1/1 Saproling now the first ability doesn't have to much use but the second allows us to do a lot of enter the battlefield triggers.

Now Ulasht in my opinion is a very underrated General and I personally see him as the best Gruul General. Sure there's Ruric Thar, the Unbowed or Borborygmos Enraged but Ulasht offers something so much different to what is Gruul and that is combo potential!!!!!

Pros:
  1. You want to play a Gruul combo Deck

  2. Multiple paths to a win con.

  3. Very Resilient

  4. Lots of Answers to Artifacts and Enchantments

Cons:

  1. Very few ways to deal with creatures.

  2. Can sometimes have a slow start.

  3. Requires some set up.

  4. Generally has to go all in.

Now Ulasht as a general naturally lends himself to a combo style of gameplay, this can be seen with the way his ability functions and how can easily produce a large number of tokens. Now he is unique among the Gruul Generals for this style of play and he is even more unique in the way that his combos require him to have creatures out to generate his 1/1 counters to combo off.

Of course you might be thinking, how do combos work with Ulasht? What kind of combos could their by with Hydra Bro? Well its time to lay down these combos!

Ulasht, the Hate Seed + Squee, the Immortal + Food Chain + a Ogre Battledriver + Cryptolith Rite This is our bread and butter combo, it allows us to make infinite mana for creatures and in general infinite mana for casting our spells and activating abilities. So how does this work? Well of course our Boy Squee can be played from anywhere, so he's a perfect Food Chain target so we just remove him with the Chain until we have infinite colored mana for our creatures. Now during this every time Squee enters we tap him for either or due to Cryptolith Rite this allows us to have infinite Mana to activate abilities like Ulasht's.

We then cast Ulasht and he has only 2 counters we remove them make 2 Saprolings both enter as 3/1s due to Battledriver, Ulasht dies goes back to the Command Zone then we cast him again and he has 4 counters! You rinse and repeat and you have a Infinite/Infinite with haste Ulasht, Infinite 3/1s with haste and you just swarm the enemy field. This isn't counting you know casting whatever is in our hand, or the fact that we can remove Ulasht's counters to ping down whatever is on the battlefield. Any haste source also works with this combo or something like Citanul Hierophants , Eternal Scourge also fills in for Squee.

Squee, the Immortal + Food Chain + a Haste Source + Cryptolith Rite + Skullclamp this allows for the aforementioned infinite mana and infinite draw!

Squee, the Immortal + Food Chain + Impact Tremors this is infinite creature mana and infinite damage to everyone but you! Tremors can be substituted with Purphoros, God of the Forge .

Thermopod + Cryptolith Rite + Ulasht, the Hate Seed + Cloudstone Curio + a haste source + one other creature this combo is a little contrived and you need some start up mana but if you have the right amount of resources you essentially continually bounce and play Ulasht and make infinite mana and can sac the creatures for additional red mana. You can add Purphoros or Tremors to this for infinite damage. Pairing this also with Doubling Season or Parallel Lives makes this combo more efficient as we can have 2 tokens enter so we get 2 taps. Season also lets us get double the counters on Ulasht giving us multiple triggers we can use!

Squee, the Immortal + Food Chain + Walking Ballista this gives us an infinite/infinite Ballista which kills all of our enemies!

A Sac Outlet + Woodfall Primus + Ivy Lane Denizen this is infinite destruction of all non creatures.

Avenger of Zendikar + Cloudstone Curio + Cryptolith Rite + a haste source this allows us to infinite recurring Avenger to our hand and have the Mana to recast him and make infinite tokens you need at least 7 lands to also make this into an infinite mana generation combo, can be paired with Tremors or Purphoros for infinite damage and with Skullclamp for infinite draw! Also Battledriver as the haste source allows us to have infinite 2/1s with haste after we reach infinite mana!

Krenko, Mob Boss + a Haste Source + Cryptolith Rite This allows us to have infinite goblins and infinite mana this combo also requires some start up as well but it is more efficient then the Ulasht version due to it being multiplicative so we can reach our goals with much less startup! Like the Ulasht version it can be paired with any of the additional cards for double tokens, infinite damage, and infinite draw.

Goblin Sharpshooter + a sac outlet + any of our Infinite Token Combo, allows us a less efficient version of infinite damage.

Fecundity + a Sac Outlet + any Infinite Token Combo, allows us to have another way of infinite draw!

Now that we've seen our combos now how are we going to assemble them in a Gruul deck? Searching is kind of a difficult thing in these colors well! For that reason we run what tutors we can, deck thinning, and what we can for draw!

Eldritch Evolution This is the all star tutor for this deck! You might think Worldly Tutor and I do think this is good and we should be running it! But this tutor lets us sac a creature and get something to the Battlefield! For the low, low price of 3 mana! This can be essential to get a combo piece creature onto the battlefield!

Tamiyo's Journal this card is not very good....usually this card has provided me with a LOT of utility and usefulness especially when Doubling Season is on the battlefield! It provides us with a conditional draw effect for or if we can assemble 3 tokens a search! Now that's not very good especially at but I think its utility effects can be quite helpful!

Fecundity this gives us draw triggers on death, which can let us plow through our deck! Downside it gives it to everyone so you usually drop this if you can get a lot of draws and have pieces ready to go! Sometimes it can also be played to divert hate from yourself as well since you do give people a benefit!

Skullclamp as you can tell we like to make 1/1s or 0/1s so this gives us two cards for 1 mana and a token can also be used on other low powered creatures we don't want!

Eternal Witness and Cloudstone Curio now these two together can allow for a LOT of recurring of cards we have already played which can include combo pieces! Or things that have let us thin our deck! Sadly we can't get Evolution back with this but that's ok, does draw a lot of hate though due Curio being a very targeted combo piece.

Green Sun Zenith dump what mana you can get into it and grab a combo piece! Not much else needs to be said!

Garruk, Primal Hunter If we have a big creature we can dig through our deck for its power to try and grab a wincon! Downside is it's 5 mana!

Shamanic Revelation well not as explosive as Primal Hunter, if we got enough creatures it can give us a way to cut into our deck! Also costs 5 mana!

Xenegos, the Reveler Mostly used for his 0 and plus 1 but if you can get to his ult and you got some of the artifacts or enchantments on the battlefield needed for a combo then use that ult!

Vengeful Rebirth this is an over costed EWitness that can also throw some damage out, it functions similarly to Witness except it exiles itself so we cannot reoccur it but in a pinch it can get us something we need.

Now, with this deck as I said above in how to assemble combos we need to get our self set up fast so we can execute combos and increase our chance at drawing into a win con. Now this factors into generating value and into our gameplan!

Sakura-Tribe Elder good old Sac Snake, this card may not be the most efficient or strong but Snake always does one thing well, it gets us a land and thins our deck maybe by one card but it still makes our deck smaller and since it can kill itself it alone can proc Fecundity .

Solemn Simulacrum another oldie, but a goodie Solemn can get us a land and he can get us a draw trigger meaning he is two cards for one, and if you have a Fecundity or have Solemn equipped with clamp he gets us more cards!

Squee, the Immortal he ain't just good for combos he's also good because he can be clamped constantly if you have enough mana! Sure its 4 mana for 2 cards but if you can spare it why not get the advantage!

Utopia Mycon this is a sac outlet for our Saprolings, its not very good but it gets us any color of mana but downside that its saprolings and its not that good but it can give us the mana we need!

Ranging Raptors this guy can be pinged by Ulasht to get us more mana and keep thinning the deck! Bonus points is you can keep doing this EVERY turn and on opponents turns!

Psychotrope Thalid another way for us to sac saprolings but for draw triggers again not so good but it can give us cards.

Blighted Woodland , Cultivate , Kodama's Reach and Skyshroud Claim all these cards remove 2 cards from our deck again lowering our overall count and lowering our land draw chance!

Cryptolith Rite or Citanul Hierophants this turns our creatures into dorks which gives us more mana to pull off plays usually their combo pieces but on their own they let us execute more plays!

Kozilek, Butcher of Truth the big boy himself infamous for SO many plays, and combos. What does he do for us in this deck well mostly he's a tech card, he also can give us draws and refresh our deck. He also provides us with a threatening board just by being him and since we have a lot of haste sources he can really hurt someone.

So unlike other lists I don't have that much Value I can go over, as its limited around a few cards and to certain criteria so I will also discuss our gameplan!

As you can tell our gameplan is to assemble our combos and to do that we need to limit the amount of cards in our deck. We can do this through one of our draw effects or through our ramp effects, using things like Cloudstone Curio and Solemn Simulacrum we can bounce Solemn when another creature enters and then replay Solemn to get us a basic and thin our deck.

As you can tell by the list we run a decent amount of ramp to cut lands out of our deck, where as most decks want dorks because they can accelerate their gameplan, and I want to say this now do NOT think I don't think dorks would be good in this deck! But land ramp allows us to thin our deck and give us acceleration, well it might not make an explosive turn 1 play it does benefit us a lot. Now a decent turn one play is Utopia Mycon it can give us some mana sure it does take time but generally post people won't target this guy, although Mycon is not that solid overall and I probably will cut it actually for a dork it can serve a decent purpose.

Now of course ramp is the only way we have to play, we need to get draw triggers going on we need to cut into our deck as fast as possible. So as such we run things like Fecundity just a solid overall draw engine and since we will have things to sac and remove we will accumulate a lot of triggers the other main draw engine is through Skullclamp we make a lot of tokens and have low toughness creatures we can use to get us those two cards.

We will now discuss some of the card choices I have made!

Citanul Hierophants sometimes you just wish everything was a dork, and when you don't got Cryptolith Rite falling back on tapping for one is always good. This guy is a combo piece he isn't as efficient as rite but he's super solid!

Eternal Scourge our other Food Chain target, he's not as versatile as Squee but he can get the job done!

Goblin Sharpshooter I like this guy, he's good and we like to mass sac our tokens we create, I actually will probably replace this for Goblin Bombardment since it really just cuts out the middle man and gives us an outlet that can take someone down.

Ivy Lane Denizen this card is an allstar, it can combo with Ulasht to give him infinite tokens and infinite ETBs, also can be used with Woodfall Primus and a sac outlet to destroy everyone's noncreatures.

Kozilek, Butcher of Truth Good Ol Kozi, legend of the Koziland loop, and many other shennanigans. What does Kozi do for us here? Well overall he's a tech card, he lets us reshuffle our grave, draw cards, and if we need him just beat face and cripple a board.

Psychotrope Thallid a way to make saprolings which we can use a draw engine, tbh not very good probably will replace it with a Wood Elves .

Ranging Raptors this guy is pretty good as a blocker or just something fun to ping with Ulasht, or Sharpshooter to get us some lands!

Squee, the Immortal the man the Legend, Squee the hero of our time. This guy can be cast from anywhere he's an excellent Food Chain target, and can constantly be recurred and clamped to get cards every turn, also decent with Fecundity.

Tattermunge Witch a double 1/1 counter generator for Ulasht, and a way for us to overrun for just two mana!

Utopia Mycon a way to get mana from sacing Saprolings, another thing I might cut probably just for a dork, or some other value card.

Garruk, Primal Hunter a token generator, and a draw effect, his ult isn't so useful for us since we mostly just want the beasts and a way to draw.

Sarkhan Vol a way to give us haste, and if we need it a way to take a strong creature and use it then sac it!

Cryptolith Rite a better Hierophants, gives us access to all colors of mana!

Price of Glory good way to discourage people from doing things on our turn!

Basilisk Collar becomes a one mana kill button with Ulasht!

Throne of the God-Pharaoh don't got a win con but have a lot of creatures, and no Burn at the Stake , if you can tap em all let your opponent die to this!

Blighted Woodland not as effective as some other cards still can thin our deck and replaces itself well getting us an extra land.

Spinerock Knoll & Mosswort Bridge not very good, never really get their effects off probably will just replace them with a Mountain and a Forest.

Rogue's Passage got an infinite power Ulasht? Why not just casually walk up to the enemy and kill them.

Kher Keep a way to make tokens for sacing or clamping!

Gruul Guildgate needs to be removed for a more efficient land.

This list I think can definitely be improved.

Worldly Tutor would give us another tutor effect.

Genesis Wave with one of our many mana combos why don't we just drop our whole deck!

Other then that I'm not 100% sure what else I would add but I will be looking into it!

Well there it is Ulasht, the Lord of Hate I hope you all have enjoyed reading through this list and I can't wait to hear everyone's feedback, thank you!

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