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Ultimate Control

Vintage

IronHead


A crazy deck that one of my friends on another site showed me, his description is as followed:

At first it appears to be a somewhat unusual slaverlock combo deck, but you're not a dick, so you're not actually playing slaverlock combo. Just like they're not playing whatever deck they think they're playing.

Start by taking infinite turns with the panoptic mirror and time stretch. Once that's working, slaverlock every opponent for the next 2395706 turns. Now's where the fun starts.

Begin by donating them each a Platinum Angel so that they can't lose. Next, select your first victim. Have him Draw Go and discard anything from his hand each turn while you use Relic of Progenitus to strip his graveyard. Once he has no deck or yard, let him play the seven lands he's been holding while you vindicate each one. exile everything he has until your Platinum Angel is the only thing on his side of the field.

Then donate him an Isochron Scepter with Research imprinted on it. You'll also need to donate him a Wheel of Sun and Moon and enough land to use scepter at this point. Begin to Research any one of the decks he didn't start the game with, maybe even an EDH deck. Refill his deck with any other deck he owned until its complete. Again, he's draw-going this whole time, discarding the most recently draw card (The first seven will be his openig hand). The Wheel will ensure his deck stays in its pristine new condition. Once he's all set up, use Energy Bolt to get him to 20 life and vindicate everything you donated to him except the Wheel. You can kill the angel now, too, since he won't die any more. Start on the next guy

Once all your opponents are playing the decks you want them to, it's time to do yourself. After all, you're not a dick, so you're not going to play slaverlock in this game. Stack a bunch of extra turns for yourself while gradually exiling the cards you don't need. Now shoot down each other player's Wheel. They'll go to your deck, so be sure to get them exiled. Once you're at the bare minimum you need for completing the combo, making sure you also have an angel in case of trouble, begin to research a new deck for yourself. Use the mistveil plains and the same draw-go where needed to make sure your deck is full of the new cards only while you gradually get the extras into play or exiled. Now the tricky part.

You'll need to be careful at the end. Bring yourself to exactly 20. Reach a point where you have only your mirror with vindicate and Altars Light on it, your Wheel of Sun and Moon, and a relic of Progenitus in play. Also, you'll need to have researched four Simian Spirit Guides and ancestral vision, leaving the guides in your hand and suspending vision at the right time. On your second last 'infinite' turn, have the mirror exile wheel. EOT discard the last card in hand left from your original deck. On your last turn, have mirror exile itself with vision on the stack. Then remove all the guides from your hand for mana. Allow vision to resolve. Finally, sac relic to exile anything left in your yard.

Now everyone is at 20 with 7 cards in hand. It's your draw step. Take your first turn.

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Date added 14 years
Last updated 14 years
Legality

This deck is Vintage legal.

Rarity (main - side)

8 - 0 Mythic Rares

30 - 0 Rares

16 - 0 Uncommons

9 - 0 Commons

Cards 63
Avg. CMC 3.61
Tokens Elemental 3/1 R
Folders win!, Decks I like
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