The objective of this deck is to provide enough of a force to survive until you manage to get
Hedron Alignment
successfully played. This deck is intended for multiplayer, where it actually has a chance at surviving because you'll be powerful enough to deter attackers, but not too powerful to be scary right up until the end when you surprise them with the Hedrons.
The creature clue engine is driven by
Bygone Bishop
, Erdwal Illuminator, and the fact that all creatures in this deck are below 3 CMC (meaning that I can get the Bygone bishop benefit for any creature I play). Tireless Tracker is also a powerhouse, though I only play 2 because I only have 2 (and I'm unwilling to spend $6 for more copies!). Usually, by the time I get the journal out, I've got enough clues to use it, meaning that I can search my deck for
Hedron Alignment
s, and start lining up the combo. The thing that most players can't get around is how I manage to exile and place into graveyard at the same time -
Angelic Purge
. Not only is it a two-for-one with regards to my Hedrons, it also allows for another way to sacrifice clues, which is great for cards like Tireless Tracker and Ulvenwald Mysteries.
In a white room, I can consistently get the Hedrons aligned by turn 12, without playing
Hedron Alignment
too early (usually, you want to surprise the opponent with them at about turn 9 in order to prevent them from ganging up on you).
For later games, you can switch out the
Hedron Alignment
s for Briarbridge Patrol and play such that your win condition is to cheat a big monster onto the field (I'm poor, so my options for a big cheated monster include It That Betrays,
Breaker of Armies
or Colossus of Akros) or sacrifice clues for 1/1 human tokens, which can be pumped with
Dictate of Heliod
as a surprise.
Also of note:
Permeating Mass
is the perfect rattlesnake card in a multiplayer game - bite me, and I'll bite you. It totally shuts down non-fliers and helps you reach turn 12 in one piece.