Since card draw is going to be very important for you, and since Thought Scour will be rotating out as well, youll need a replacement asap.
You could try out cards like Inaction Injunction , Cremate , Underworld Connections , and Pilfered Plans . These all may not completely fit your deck style, but will get you more cards, which is what you will miss.
July 1, 2013 7:28 p.m.
Also, I'll add that splashing white or just going Esper would allow you much better choices for card draw, but you may already know this and wish not to, which I do respect!
July 1, 2013 7:39 p.m.
Spootyone: I'm really thinking about splashing White... I've even put Merciless Eviction at the maybe board... But it shoul be just a small splash, with 6 cards at the most, with high CVC and 5 or 6 dual lands instead of island n swamps..
July 1, 2013 7:53 p.m.
Ps: probably you all understands that Supreme Verdict would need more plains cause of it Two white mana cost... So its not an option...
July 1, 2013 7:58 p.m.
I think the small splash for white could really help you out. It would open the way for Azorius Charm for starters, which I've found to be an incredibly amazing card. Indeed, Supreme Verdict isn't good here, since it's only a splash. I guess Sphinx's Revelation is always a thing, but you'll have to playtest with it to see if it works the way you want/need it to.
I run a deck with a lot of UW in it. Take a look at it if you would like to. It may offer some ideas both you nor I had thought of!
July 1, 2013 8:41 p.m.
Ratchet Bomb is a sideboard card, for when you know your vs'ing a token or weenie deck. Also, Doom Blade will be m14 standard, it may be a little easier to play then Ultimate Price .
July 3, 2013 5:09 p.m.
Thanks Saljen, but I really think that Ratchet Bomb can work pretty well with this deck, I've been testing this for somedays and usually it helps me alot to control the board... Today I've made a 2-1 versus an aggro Naya just because of this, it makes possible not to use Supreme Verdict or any other mass destruction.
I did not know that Doom Blade is coming back.. But i'm still not sure if it will be better than Ultimate Price .. I've read an article that said that 72% of the creatures on competitive decks were monocolored... Probably at the beggining of the next block this number will be lower, but 'til there, I'm not quite sure that I will change. Even so, thanks alot! I will think better about all of this...
July 3, 2013 9:30 p.m.
Some results that I had playing here at Tapped Out, playtesting my deck Vs Other competitive decks...
Nothing Exists, Save Power: 2-1 - I won the control game just milling my opponent.
turn 4 craterhoof needs sideboard: 3-2 - 5 strange games... I haven't got 4 lands in 8 rounds in one game, but he hadn't made in any game, a turn 4 craterhoof...
Gruul Warfare: 2-1 - This is the 2nd time that I match up versus this deck. The first one I lost 2-4, but after some changes, this time I won!
Undying that never Dies: 3-4 - How I hate Undying creatures!!
Mono-Red Sligh: 4-2 - I'm doing quite well versus aggro decks with Ratchet Bomb...
Let's keep playtesting and changing!
July 5, 2013 10:26 a.m.
I don't really get the point of Consuming Aberration . If you want a good blocker, run AEtherling . Also, I'd run 2 Mirko Vosk maindeck. Take out the Mind Grind s. You wanna actually mill them out, right? What's better than a repeating Mind Funeral ?
July 5, 2013 10:38 a.m.
jetzine, I can't start milling without a good control of the board. Later at the game, Mind Grind is much better than Mind Funeral .
Until 5th or 6th turn, I can't think about simply Milling, cause if I do so, I'll get dominated and then I'm will lost fast.
I thought a lot about Consuming Aberration and Mirko, and realized that:If you can attack with Mirko, is because you already control the game.. Than, you will simply mill a little bit (more or less 15 cards).If you can attack with Consuming Aberration, you already control the game... Than, you will cause, usually, more than 20 points of damage.
If you can't attack with them, Consuming Aberration will keep milling after your spells, and could block all non-flyers creatures. At the other side, Mirko can easily be killed blocking anything and won't help you milling.
Well, did you get the logic?
Just another point to think..
If I cast Consuming at turn 5/6.. Usually, my opponent has 10 to 12 cards at the graveyard.Turn 6/7, I can cast some other control spell, like far/away.. It will put another creature at the graveyard, and mill again till the next land (+- 3 cards)... So, my opponent will have more or less 16 cards at his graveyard..At turn 7 or 8, you could cast cyclonic rift, milling a bit more with consuming, than attacking an winning.
Well, I wish you could test the deck and see for yourself. Milling Competitive decks, first of all, are control deck. Mind Funeral , Breaking , Mind Sculpt , etc, can't be used.. Maybe with Jace Phantasms it has an utility, but on this deck, they really sucks. Mind Grind is a bit different, it's a finisher, I have only 2 copies and I pray to draw them only at turn 10 or 12...
July 5, 2013 12:37 p.m.
Well if you want a real finisher, go with Traumatize . But none of these are standard legal right now anyway.
It just bums me out when I see mill decks that can't actually win by milling. Attacking with a 20/20 Aberration is cool, but it's a shame that you're not actually running your opponent out of cards. I'm not sure if milling will ever be a viable competitive strategy.
July 6, 2013 4:19 p.m.
jetzine, more than 60% of the games, I win milling. I'm telling you, test this out and you will see... :). The biggest difference over other decks, is that I have to wait 15 turns to win this way... I'm not rushing milling...
July 6, 2013 9:01 p.m.
Formortiis says... #14
Well, at least someone's designing their mill deck on this site properly for once. That's a good sign.
July 9, 2013 4:33 p.m.
GoldGhost012 says... #15
Traumatize and Tome Scour are being reprinted in M14. Maybe you could find room for at least Traumatize .
July 9, 2013 5:38 p.m.
Thanks Formortiis! Finally someone understands me...
GoldGhost012 I'll be thinking about Traumatize , I don't think I will be main boarding it... But Tome Scour , I don't even have to think to let it far away from my deck...
Even so, thanks for the suggestions! =D
July 10, 2013 8:28 p.m.
Formortiis says... #17
Traumatize might be fun as a 1 or 2 of. You have the control to easily be able to cast it at it beats running Mind Grind.
July 10, 2013 11:13 p.m.
Against the undying decks, you could side in more Crypt Incursion and play in response to the undying effect, or you could just go with Deathrite Shaman .
July 12, 2013 11:31 a.m.
Formortiis; If you think this deck is great designed, could you please take a look at my mill deck? :-) (And comment)
I think it's fine to win by attacking in a mill deck. In my deck, I actually win with the Jace's Phantasm . If you are winning, it doesn't matter how you winning...
July 12, 2013 11:59 a.m.
RosstheELF says... #20
I really like this deck it makes me remember how fun it is to win by milling someone out +1
July 16, 2013 4:07 p.m.
Dunno if you've considered this, but, I threw a couple of Rogue's Passage into my Dimir Mill deck so that given the chance, a large Consuming Aberration or Wight of Precinct Six could swing uninhibited. I like your deck, play mine in a mirror match and let me know how it goes! :)
Mine is: Dimir Mill (Post-Innistrad Rotation)
+1
July 26, 2013 12:54 p.m.
Thanks OnyxMyr! Well, I didn't have Rogue's Passage 'cause I used to have Nephalia Drownyard and Ghost Quarter ..... Now that they are out, it may be possible to put it back...
July 26, 2013 1:44 p.m.
Killabeetle says... #23
Run Duskmantle Guildmage it works great with Jace, Memory Adept Traumatize and Mind Grind . running only 3 creatures will get you run over real quick lol. have a look at my mill deck if you need more ideas sacrificial control top 8 FNM +1 mill brotha.
July 30, 2013 3:15 p.m.
Thanks Killabeetle... I was already playtesting your deck while you were posting here.. LoL...
The idea of running with 3 creature is simple... There are plenty Esper decks that runs only 3 creatures. You don't need to do the damage, you win milling and defending.
Think like this, one extra Dimir Charm , Psychic Strike or Agoraphobia , could save your health much more than a simple Duskmantle Guildmage . Duskmantle, will, SOMETIMES, save you 2 Hit Points... But all of those other cards that I listed, could defend you much more, or even play versus control or heavy creature decks...
Try this out too... Check how many games you win by milling or by damage, and how many games you lose because you didn't draw an extra removal/counter spell.
Even so, you had my +1 before you commented here.. ;)
July 30, 2013 3:40 p.m.
Killabeetle says... #25
yes esper decks generally run 3-7 creature they also have good board wipers that us U/B players are lacking like Supreme Verdict and Terminus to compensate and others cards like Sphinx's Revelation to keep removal/counter magic in hand. However if this setup is working for you then by all means don't fix what isn't broken I am just using my experience when i ran 5 creatures in my deck yes it would win 60% of the time the other 40 it would get overrun by hasty and undying creatures. another thing you may want to consider is Devour Flesh over Ultimate Price it is good for getting around hex/protection and in dire straits it can be used to devour your Consuming Aberration for huge life gain.
ElderPeko says... #1
With Mind Grind you might want to try Crypt Ghast ?
July 1, 2013 7:27 p.m.