[killabeetle]] Thanks for the intelligent and construtive feedback! I have already tried many times Devour Flesh , but the biggest problem of my deck, like you said, are those undying and Zombie decks... And for them, 90% of the times, Agoraphobia and a direct removal spell is better... And the other point for all of this, Ratchet Bomb with Agoraphobia gives me some Card Advantage, while Agoraphobia with [[Devour Flesh] sucks bad.
After more than 40 playtests, I had never made a Devour Flesh + Consuming Aberration combo... It looks very nice, but when you drop an Aberration on the battleground, you will win in one or two rounds or it will get removed fast... And all of my removal spells, usually I waste BEFORE I drop him. Even so, like you said, giving those suggestions a try can't hurt me, so I will make some minor changes, trying a bit more Devour and Duskmantle Guildmage .
Thanks dude9914, but the biggest utility to Codex Shredder is the graveyard crawling... Milling one is just a plus. At the late game, Codex gives me a huge psycological advantage, cause I can easily sacrifice it to draw Jace, a removal or Psychic Strike . It's not uncommon to start milling myself with it, and it favors Dimir Charm hard.
On the other hand, Cyclonic Rift affects only opponents permanents. ;) But I know what you mean, it's not unusual to see my Ratchet Bomb destroying my Shredder... That's why I'm not completely sure if Shredder will be only at my sideboard versus Control Decks or I will keep it on my main deck.
July 31, 2013 9:20 a.m.
I like the deck, very similar to my mill deck that I run. Biggest difference is mine is BUG, so it allows me access to Glogari removal for control. Anyone who's played against the deck hates it after lol.
I can attest to how good Consuming Aberration is. After controlling an opponent and preventing them from having any board presence, I drop an aberration at maybe 7/7. My next turn, it was game over. Played Far / Away returning one of his two creatures to hand and milling my creature up to a 15/15 then attacked with it. He declared a blocker and I Doom Blade ed it, and counter spelled his counter spell. Aberration was more then strong enough to win.
Best part about having green in the mill deck is having access to Scavenging Ooze which is a persistent form of Crypt Incursion and also can lay the beats.
+1 from me. Please have a look at Mental Decay and see what you think of that
July 31, 2013 9:49 a.m.
Killabeetle says... #4
Might want to put 1x Psychic Spiral in your SB in the event that you face another mill deck and or Traumatize yourself then next turn spiral them for game and LYFAO.
July 31, 2013 3:01 p.m.
Good idea Killabeetle! Probably we will face some mill decks after the rotation. It wasn't at my SB cause it was so rare to find Mill decks, that it was a waste of SB slot...
July 31, 2013 4:17 p.m.
Hey Killabeetle, I had an idea of putting 4x Wall of Frost or Desecration Demon on my SB... The idea is simple, after the first game, my adversary will probably take out all of his removals... It could change the game quite a bit...
What do you think? And which one do you think would be better to hold the game?
July 31, 2013 5:04 p.m.
Killabeetle says... #7
Play with 2 of each and when you play one say to yourself would i rather have the other right now or not. That's how i would choose. In your deck probably the wall but i would try both.
August 1, 2013 1:20 a.m.
It look likes one of the more solid mill deck I have seen in a while.
I'm just not so sure about Traumatize . It's not a finisher. Jace, Memory Adept and Consuming Aberration can mill to death, but not this one. I would put more control cards instead or more Crypt Incursion or some Mind Grind that CAN also do the final blow. I think, if it really is a good control deck, control until you cast a winning card, don't cast a card that can only do half the job.
Anyway, definitely a +1 from, I love the deck !
(Please, take 2 minutes to look at my very different mill deck U-mill-iating - Cipher version. I would like to have your opinion. Thanks)
August 5, 2013 4:01 p.m.
Thanks jokercrow! I've really tested Mind Grind alot. My first opinion was to put only it, instead of Traumatize . But after many playtests, I realized that Traumatize is a bit better...
1st: When your Consuming Aberration is on the battlefield at turn 6/7... Traumatizing your opponent one turn later is a winning move.
2nd: Mathmatically, if your opponent has 24 lands total on the deck, every "X" of the Mind Grind mill about 2,5 cards... So, if your opponent has 40 cards at the library, you'll have to spend 10 mana to mill as Traumatize .
3rd: Playing versus competitive aggro decks, it's very rare to win without casting Crypt Incursion at round 8/9... And Traumatize will help you with it.
I know that I need some extra control cards, I'm really expecting Theros to come with at least one good mass removal...
August 5, 2013 4:36 p.m.
Control needs board wipes. 4x Cyclonic Rift and or a couple Mutilate s may be necessary for this deck to be viable.
August 5, 2013 4:37 p.m.
Yep... I know Saljen, but I will not put Mutilate cause it's a post-rotation deck and Cyclonic Rift wipes only with 7 lands, it's a bit hard to reach it.. ;)
That's why I have 3 Ratchet Bomb , that's the only possible semi-board wipe until now.
Even so, unexpectadly, it is controlling VERY well as it is... Try it and you will see... ;)
August 5, 2013 4:44 p.m.
I was going through your deck, which I really like btw, and I remembered seeing Millstone in a pack I bought today, what are your thoughts on it?
August 15, 2013 11:19 p.m.
Thanks for the +1 windowslm!
Well, I'm sure that Millstone doesn't fit it... Simply because Codex Shredder is way much better.. =D
August 16, 2013 1:18 p.m.
Big fan of the deck. Currently mustering funds to get it built... One quick question: how do you deal with hexproof and/or indestructible creatures? Dredge decks? Sorry if these are very newbie questions...
August 16, 2013 3:17 p.m.
Hello bly2425! Thanks for the commentary! It's very nice to see someone liking it.. ;)
Well, usually I don't have much problems versus Bant Aura decks. Far / Away , Cyclonic Rift and Ratchet Bomb deal pretty well with it.
Dredge decks are a big problem... Fortunetly, it's a bit hard to find any competitive one nowadays. Even so, usually I run 2 crypt incursion at the main deck and another one at the sideboard for these cases.. After many playtests, I've seen that I have a draw rate versus them.
August 16, 2013 3:39 p.m.
Really dig the deck. Ran it last night at FNM and about the only problems I had was with Elixir of Immortality (He went through 3 of them and eventually got me with a Debt to the Deathless because we both had so much mana out), although the games were really closed and on one of them I destroyed him.
The second game I had problems with was a RDW type deck, and I just couldn't get enough responses to deal with all his fast creatures, although I did manage to hold him off for a while.
Great deck though, +1, keep up the good work!
August 17, 2013 12:33 p.m.
Evael great deck dude. I just built it and played tested with a friend. Looks solid. Can u put in the final main deck and sideboard options. Would really like to see it in its entirety.
August 17, 2013 11:41 p.m.
Thanks Stat1k and Spycobra! This really makes me happy...
Spycobra, it was a post-rotation tournament? If it wasnt, what did you add?And the guy with 3xElixir of Immortality was a Jerk! Nowadays is so rare Mill decks and you found someone with 3 of it! Did you have Pithing Needle at your sideboard? The basic math-foundation of it, is quite simple... Your opponent will have 3 Elixir of Immortality , usually, playing 15 turn game, he will draw more or less 25 cards (The other 35 you will mill). He has 66% of chances to find one of them in one game and you will have 30% of drawing one Pithing Needle if you have 1 at your deck. So, 1 Pithing, plus 6 Spell-Counters, plus 3 Ratchet Bomb may be enough to counter it.
Probably it's needless to say, but don't sac your Ratchet Bomb if he has the Elixir unswapped at the Battleground... Do it only after he swaps, to put the ratchet ability on top of the Pile...
RW pre-rotation decks are really fast and strong, having a tide game versus them is magnificent! Did you side in Wall of Ice? The only thing that I can say, is that we have to keep checking Theros Cards and pray for some nice Card Drawing and Black Board wipe...
Spycobra, I will set the main deck and sideboard option on this one, and make another deck-account to playtest other things... I hope it can help you. Even so, there is always some minor changes to make... Competitive decks can't be static, they are in constant development. ;)
Again, thanks for the +1, commentarys and playtesting!
August 20, 2013 10:49 a.m.
Evael, I'm assuming that the first set of comments was directed towards me, so I will comment on that. If it's not, then I'll just pretend like I was providing some commentary.
The tournament was a current rotation standard FNM. I hadn't invested in the sideboard yet, because I really wanted to put together the deck and test it out before I did so, and now I wish that I had those Pithing Needle s because that would have really helped me out. I guess the guy I was playing against had played against some Mill decks in the past and put the Elixir of Immortality s in his sideboard just in case. And he was glad he did, because the first game I wiped the floor with him, and once he had the Elixir of Immortality s, he was able to hold out long enough to blast me with a huge Debt to the Deathless . And my Ratchet Bomb s weren't around to help deal with the Elixir of Immortality , but oh well, it happens.
As far as the RDW deck, being that it's pre-rotation, he ran me over with Hellrider s and other things I can't wait to have rotate out. RDW is just really fast for this deck and it's tough to answer so many fast 1 and 2 drops that keep getting bigger and bigger.
And I was actually using an older version of your deck that had the Wall of Frost in the mainboard, and I really like them, because it helps hold them out till I can get what I need. And the control aspect of this deck is solid too, I had a lot of answers for my opponents. I played a guy who was RG, and I pissed him off because I just kept countering and bouncing and saccing all of his creatures, including his Thundermaw Hellkite .
Oh, and Rogue's Passage and Consuming Aberration is beast, I love using them as an alternate win-con.
Anywho, keep up the good work, I'm going to play it a bit more at the next FNM with the sideboard this time, and I will let you know how it goes and maybe have some suggestions.
August 20, 2013 12:21 p.m.
How about Notion Thief in the side for vesper control decks?
August 20, 2013 1:20 p.m.
I think he had Notion Thief in a previous build, but moved it to the Maybeboard.
I'd also like to see Mind Grind make it in there somewhere, especially with Liliana of the Dark Realms , it's a killer finisher, but I know there is only so much room for so much stuff.
August 20, 2013 10:46 p.m.
dude9914, Stat1k is right, I've took out Notion Thief because I was planning to not put Wall of Ice at the Main deck and it occupies 4 slots of the sideboard... So, I would have to choose, Duress or Notion Thief ? The first one, I could use it against many control builds, the second, basically against Esper Control... So, I choosed the later.
The base idea, was to put the walls only at the second game, cause if the opponent has to many removals, he will probably took them out after seeing that you have only 3 creatures, and if you are playing against Control Decks, Wall of Ice is simply useless.
At the moment, I'm playtesting with 4xWall of Ice and I think I will have to keep them at the mainboard... But the best thing to do, is check the metagame and decide to put or not to put, every single tournament.
Another thing that I realize: If you keep these walls, you better take out Agoraphobia and put one or two Devour Flesh .
Well, now, talking about Mind Grind and Liliana of the Dark Realms ... I've playtested more than 30 games with two of each and I didn't do the combo a single time. Traumatize is playing a bit better, but even so, I will keep them at the maybe board and test it again.
And please Stat1k, keep me updated about your tournaments, and try Agoraphobia ! It looks awfull, but it has a good sinergy with the deck and with the lack of card advantage. Thanks for everything!
August 21, 2013 4:02 p.m.
Evael, yeah dude, I'll be sure to let you know how FNM goes on Friday. And I will definitely try out Agoraphobia . I like that you can bounce it back to your hand after you are done with it. It will definitely help with some of the aggro decks and other stuff I've dealt with in my meta. And Traumatize should definitely stay, that helps power up Consuming Aberration really quickly.
August 21, 2013 5:10 p.m.
Stat1k, how was FNM?
And I realized another card to playtest... Tenacious Dead , he could be a better blocker than Wall of Ice ...
August 26, 2013 11:08 a.m.
Evael, it went pretty good. I went 2-2, so I would consider it not too bad of a night.
The first deck I played was a W/B humans token deck, and it actually held up really well, although the first match I was mana dry and that ended up hurting me. The second match I was inches from winning, if I could have played an overloaded Cyclonic Rift , I would have wiped his board and won, but I just couldn't get my giant Consuming Aberration through, and I didn't have Rogue's Passage out.
Second game was against a Sliver deck, and I actually rocked it good. Was able to keep all of the creatures at bay with removal and counters, and milled him to death with Jace, Memory Adept first game, and Consuming Aberration second game.
Third game was against a Golgari deck, and I just was mana screwed bad, and got killed by Vraska the Unseen and her assassins, but that wasn't through fault of the deck.
Final game was against another BG deck, not quite Golgari though, and he just couldn't keep up with all of the counters and control, and I was able to win both games with Consuming Aberration and Rogue's Passage .
All in all, not too bad of a night. Going to try again on friday and hopefully get some better draws, but when it works, it fires on all cylinders.
Also, you mind taking a look at my take on the BU Mill Dimir deck I made? It was inspired by your deck but I made a few changes trying to look at a few different win cons. First attempt at Dimir
dude9914 says... #1
Instead of the Codex Shredder , how about Reap Intellect ?
After you use Cyclonic Rift overloaded, you ruin all of those cards plus all copies.
July 30, 2013 6:21 p.m.