This deck is incredibly resilient. Merieke Ri Berit is a silent commander in this build. Very useful when I need her most, but I didn't build the deck to support her. Basically, grind the game down with boardwipes, etc. until I get the Gideon lock (secret Gideon Tribal) and Command the Dreadhorde literally everything back onto the field because of either Gideon of the Trials Emblem or Platinum Angel. It is a little vulnerable at that point, but it usually signals game over when I have a few Gideons on board and a bunch of other walkers. Not to mention every creature my opponents have in their graves and I've made sure they have many in there ;).

The Walkers provide a lot of the extra card draw and support for eachother and their mother Meri as well.

The deck feels a little out of tune though. I've only lost maybe 3 out of 20ish games. Usually grinds to a halt and people get fed up, but that's esper for you. I'm looking for a few ways to end the game a little earlier.

If anybody has suggestions, my ears/eyes are open!

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98% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

35 - 0 Rares

15 - 0 Uncommons

5 - 0 Commons

Cards 99
Avg. CMC 3.42
Tokens Emblem Gideon of the Trials, Emblem Gideon, Ally of Zendikar, Emblem Narset Transcendent, Emblem Teferi, Temporal Archmage, Knight Ally 2/2 W, Kor Ally 1/1 W, Nightmare 2/3 UB, Soldier 1/1 W, Zombie 2/2 B
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