Sideboard


You have just arrived in the Ulvenwald, the great forest adjacent to the province of Kessig. But this is not the Ulvenwald you know. This place is devoid of life, devoid even of color...

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This is my R/G Eldrazi Ramp deck for Shadows Over Innistrad standard. It is fairly straightforward, and uses the Traverse the Ulvenwald to find Wastes to activate Ruin in Their Wake . It's pretty important to have a turn two ramp spell, as it curves nicely into turn three Explosive Vegetation and lets you cast a turn four World Breaker.

Ramp

Explosive Vegetation is still the best ramp spell in standard. It gets you to seven mana on turn five, aka World Breaker mana. Also grabs two mountains to cast Chandra, Flamecaller and can even grab a Wastes if you want to.

Nissa's Pilgrimage Ramps you to five mana on turn four, but more importantly ensures you hit your next land drop. With spell mastery, you can use it late game to grab three lands out of your deck and smooth out your draws.

Ruin in Their Wake is the turn two ramp spell we have access to. With Traverse the Ulvenwald, Evolving Wilds, Oath of Nissa , and actual Wastes, you have a good shot to enable this on turn two. If not, you grab a Wastes to enable your other ones.

Finishers

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World Breaker is our go to finisher. You cast it, crack any Sanctum of Ugins you have laying around, nuke a land, and absolutely dominate the battlefield. It even has graveyard recursion, to boot!

Chandra, Flamecaller is another great choice. She can easily come down on turn five, and even turn four. When she arrives, she sweeps the board and then starts slinging elementals at your opponent. She can also draw a bunch of cards if you have a good board state.

Ulamog, the Ceaseless Hunger is the big bad boy. It's easy to win without him, but when he comes down the game is over. He can win the game through any amount of chump blockers and exiles stuff when he is cast. Amazing.

Dragonlord Atarka is like mini-Ulamog, buy actually has to resolve. Still, she is a huge body with flying and can blow up anything except other ramp finishers.

Ulvenwald Hydra can easily be very big, and fetches whatever land you need - Sanctum of Ugin for gas, Rogue's Passage for a big unblockable hydra, or even just a Mountain for color fixing.

The Rest

Tireless Tracker is seeing play elsewhere, but seriously he is ridicoulus in ramp! When the game goes late he makes sure every draw is a good one, and he can get huge and draw a ton of cards really fast. Combined with Explosive Vegetation and the other ramp spells, he can give you two to three clues a turn.

Oath of Nissa and Traverse the Ulvenwald both help you find lands early, and threats late.

Sanctum of Ugin tutors for threats and makes sure you don't run out of gas.

Kozilek's Return can sweep the board of small dudes and than blow up the world when you cast a big spell.

Basic Info

The point of this deck is to ramp out big fatties and end the game with them, which it does with twelve ramp spells and twelve fatties. The additional cards are Kozilek's Return for a boardwipe, Tireless Tracker for an early threat and tons of card draw, and Traverse the Ulvenwald and Oath of Nissa to find creatures and lands.

Mulligans

Ah yes the most complicated part of playing a game of Magic, the mulligans. In this deck, becuase of the ramp spells, it's not as simple as "mulligan two landers and five landers". You definitely want at least one finisher per hand, put three is too much and if you only have Ulamog, the Ceaseless Hunger then you should probably mulligan. Mulligan five lands hands. Mulligan hands with no ramp spells. Keep two land hands if you have a traverse the ulvnewald or Ruin in Their Wake plus a three drop and/or a ramp spell. That's the basics of mulliganing with this deck, but remember that every hand is different and their are certainly corner cases

Sideboarding

Now I won't give you a full sideboard guide becuase I'm way to lazy for that, but I'll give you a basic rundown of the sideboard and a guide for some of the popular decks right now.

Clip Wings is in here for Avacyn, Ormendahl, Ojutai, heck any flyer in a deck not jammed full of thopters.

Roast is for Eldrazi and other midrange decks with too many 3+ toughness creatures for Kozilek's Return to be good.

Conduit of Ruin is for grindy decks and decks that are likely to board in Infinite Obliteration.

Kozilek's Return if for Aggro decks, notably Humans. Make sure to play it in response to Thalia's Lieutenant's enters the battlefield trigger, so that you can kill the Lieutenant too.

Jaddi Offshoot is for Aggro decks.

Void Winnower is for the mirror match.

Kozilek, the Great Distortion is for control and other slow decks.

Here's some examples of sideboarding

/ Humans

IN:

1x Kozilek's Return, 2x Clip Wings , 3x Jaddi Offshoot

OUT:

3x Tireless Tracker, 2x Ulamog, the Ceaseless Hunger, 1x Oath of Nissa .

/ Midrange/Eldrazi

IN:

3x Roast, 3x Conduit of Ruin

OUT:

3x Kozilek's Return, 3x Chandra, Flamecaller

So that's my deck, thanks for reading! Leave suggestions if you have any, I'm always welcome to feedback. And remember, if you liked it, be sure to slam that Upvote Button(but not to hard, or it will hurt - both you, the screen, and the Upvote button)!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 3 Mythic Rares

12 - 3 Rares

9 - 3 Uncommons

8 - 6 Commons

Cards 60
Avg. CMC 4.06
Tokens Clue, Elemental 3/1 R
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