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Commander / EDH Aggro Counters Lifegain RBW (Mardu) Tokens Vampires

dreamcatcher27


EDGAR MARKOV & FRIENDS If you like playing tokens (and vampires), pumping them up, then swinging an overwhelming number of creatures for the win, then this is the deck for you.

10/7/2018 - After many painstaking revisions, and a lot of consideration, I give you my Edgar Markov EDH deck. It's not entirely complete (as no commander deck ever really can be), but I'm very satisfied with the outcome. The deck combines a number of relevant strategies and synergies that help it take off fast. First, I included as many relevant, low-cmc creatures as I could. I realize there are several others that could have been added, but I veered away in the interest of synergy, in most cases. Lifelink/lifegain, tokens, and +1/+1 counters are all heavily featured aspects of the deck--token generation being one of the easiest to facilitate. Which leads to the second point: Every time you cast a vampire, Edgar Markov makes an additional one for you. Getting two-for-ones every time you cast a vampire is value unlike anything other commanders can give you, and you have to milk it for all its worth. So what do you do? Cast vampires. And more vampires. Loads of vampires, and as often as you can. Hence the cost effectiveness. Except, what do you do with a bucketload of wimpy 1/1s? Pump them up, stupid! Here comes the third part: Enchantments and other lord effects. The deck features a number of lords and enchantments (and even a couple creatures) that help turn your army of 1/1s into a formidable force of vampire darkness. Every Edgar Markov deck should begin with these ideas in mind, and so now the deck can diverge into one of two (of the more common) paths; either you pump up the weenies, then cast a bunch of finisher vampires at higher cmcs, or you continue to cast a bunch of pumped-up weenies in addition to a slew of burn spells. I'm not a fan of the burn path, because it feels cheesy. Sure, it wins tournaments, and if that's your kind of thing (vampire, burn, burn, burn, vampire, burn), then go for it. But it's not my style. I like creatures, and I like vampires, which is why I've decided to go with the former: Once all your little guys have tasted blood, now it's time to unleash the heavy hitters and finish the game.

As any perceptive player will notice, there is a veritable butt-ton of cards I've not included in this deck. There's a reason for that: The deck only allows for 100 cards. If it called for 25 more cards, then I'd include the rest of the good ones, but as it is, I cannot. The maybeboard includes virtually everything I haven't been able to jostle into the deck--yet. I have not playtested this build extensively enough to claim that it is the end-all-be-all of vampire EDH decks. It's not. But I will return every once in a while to report on changes and why I've made them.

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Casual

90% Competitive

Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

41 - 0 Rares

25 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.64
Tokens City's Blessing, Emblem Sorin, Solemn Visitor, Vampire 1/1 B, Vampire 1/1 W, Vampire 2/2 B, Zombie 2/2 B
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