Combines the coming and going of lands with The Gitrog Monster and Titania, Protector of Argoth.
An idea hand combines Exploration, Strip Mine, and Crucible of Worlds. Play a Forest, cast Exploration, then play a Strip Mine and destroy their first land to net yourself a large advantage in time. Get Crucible of Worlds out by T3 and you've effectively destroyed their game, continuously playing your normal land AND playing Strip Mine from the graveyard.
Treasure Hunt helps to dig up more lands, and since this deck is more than 60% land, it's a great way to replenish your hand. Life from the Loam is a great card to dump more lands into the graveyard and get what you need back.
The Gitrog Monster is slow to come out but has fantastic synergy with lands. (You can even "cycle" lands away on an end phase if you need a specific card.) Titania, Protector of Argoth is nice to have out as well, as each land sacrificed means a 5/3 Elemental.
Smokestack brings in the lock to keep everything under control, slowly clearing everyone else's side of the board. Keep their side of the board empty while you sac lands and replay them with Crucible of Worlds. A sweet spot to keep is 2 soot counters, although if you feel more aggressive, you can push it to 3.
Utility lands:
Multiple ways to win here: