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Under $50 EDH: Krenko the Prolific

Commander / EDH

frugalate


Maybeboard


Deck must have an average value under $50. The checkout@tcg bar at the right of the page reflects the average value. Don't use the actual price paid as this reflects the unstable minimum price.

The Commander and Basic lands doesn't count towards cap

http://tappedout.net/mtg-decks/under-50-edh-krenko-the-prolific/

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This deck rushes krenko out onto the field and can consistently go lethal on turn 6 if left unopposed.

However that never happens in multiplayer because Krenko generates more hate than anything else on the field. Without a haste or some protective artifacts out on the field then Krenko will be lucky to tap more than once.

The key is to wait until you're able to shroud/hexproof Krenko the same turn he lands on the field. If you're unable to do that then you'll need to judiciously wait until opponents have a larger threat to worry about than Krenko for the next rotation of turns.

Once you have managed to get Krenko tapped two or three times you should have around 30 or 40 goblins to play with. The key is to use as many of anciallry enchanments/goblins/sorcies/instants to take advantage of the goblin tokens the same turn they hit the field. The reason being is that Krenko is a magnet for wrath cards and should always assume that you're a turn away from losing your entire board state.

This deck doesn't need combos to win, but it does have a few and they require Krenko. The general formula is as follows.

Krenko + 'sac goblin for mana' + 'use mana to untap krenko' = infinite goblins

There are two 'sac goblin for mana' cards in this deck. Ashnods altar and Skirk Prospector. Chances are you'll be pulling this off with Skirk Prospector since there are a few cards that Tutor for goblins.

The 'use mana to untap Krenko' cards are all artifact equipments: Sword of the Paruns, Umbral Mantle, and Thornbite Staff. The first two require colorless mana. Thornbite Staff hwoever requires a creature to go to the graveyard which means there are a few other options that allow recursive goblin saccing (Goblin barbardment, Goblin Chiurgeon)

If you have a card that gives your creatures haste then swing away once you have infinite goblins on the field. If you don't have haste, then hopefully you have one of the other several cards that can deal lethal damage with infinite goblins on the field (goblin bombardment, Burn at the Stake, Goblin war strike, Roar of the crowd, last-ditch effort, siege gang commander).

Do be wary of annoucing your intent to swing/cast lethal damage. Any blue or white control decks with untapped mana can still deflect your attack and give the group another turn to wipe your board state (blue can counter your inifinite damage spells and white has access to spells that prevents all attackers from doing damage)

Out: Goblin Ruinblaster , Goblin Sledder, Mogg Raider , Reckless One, Battle Squadron, Caterwauling Boggart, Goblin Gardener , Squee, Goblin Nabob, Red Sun's Zenith , Boggart Shenanigans, Nim Deathmantle, Volcanic Geyser , Goblin Bushwhacker

In: Chaos Warp,Spine of Ish Sah, Cloak and Dagger, Akki Drillmaster , Jandor's Saddlebags , Massive Raid, Mind Stone, Sparksmith , Tar Pitcher , Warstorm Surge, Whispersilk Cloak, Battle Hymn

This deck didn't seem to take advantage of anything going to the graveyard so out those went. Spot removal of lands was less useful than I thought it would be so I removed the goblins that dealt land hate; though I'm contemplating putting ruination in. Cards that relied on X mana seemed to rely too much on already being ahead considering all the pieces that needed to be on the board to make them work. Same thing with creatures that got bigger with more creatures on the board, they rely too much on already being ahead to be useful. And squee just doesn't provide enough utility in this deck to justify the cap hit; same for goblin bushwacker.

So replacing X mana cards and the X/X creatures are a few pingers that require few set pieces to be of use. I've also seen a ton of utility from the artifacts that protect or untap krenko so I'm adding a few of thsoe as well. And last I'm adding some permanent removal; spells like Nevermore or Virulent Plague render the deck 100% useless so having some sort of answer helps. I've also added a few mana rocks and basic land.

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 0 Rares

28 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.89
Tokens Enchantment Golem 3/3 C, Goblin 1/1 R
Folders Built
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