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Undying Simic Aggro (std M13)

Standard Aggro GU (Simic)

mPalo


Sideboard

Creature (3)

Enchantment (2)


Maybeboard

Enchantment (3)


Willing to take any suggestions. The deck is based around speed speed speed. I want turn 6 to be a rarity to this deck.

God Hand Cloudfin Raptor, Young Wolf, Rapid Hybridization, Zameck Guildmage. Rancor

TURN 1: Breeding Pool -> Arbor Elf

TURN 2: Hinterland Harbor -> Cloudfin Raptor, Young Wolf (Untap Breeding pool), Rapid Hybridization(young wolf)

TURN 3: Forest -> Zameck Guildmage, Rancor, Rancor (Swing 5/4, 2/2, 5/3)

TURN 4: Land -> Vorapede (swing 5/4, 2/2, 5/3)

TURN 5: Land -> (Swing 5/4, 2/2, 5/3, 5/4) Game?

Board Choices

Arbor Elf - In play for the turn 2 or additional counter on Primordial Hydra, or the turn 4 Vorapede

Cloudfin Raptor - Self explanatory, the bread and butter of this deck early game combined with Young Wolf and Rapid Hybridization

Ooze Flux - Creates chump blockers, and eliminates counters off undying creatures so they keep coming back.

Predator Ooze - Indestructible, and gains +1/+1 counters every time it attacks AND/OR kills. Then those counters can be stripped if needed for other creatures or drawing.

Primordial Hydra - Generally a lightning rod, but keeps focus off the stuff growing along the sides of the battlefield, also evolves everything and can be thrown turn 2 as a self evolving 1/1 if an arbor elf is in play

Rancor - Almost impossible to get rid of, can be played even on an undying and won't effect either cards comeback ability, and honestly +2/+0 and trample for 1?!?

Rapid Hybridization - Amazing combo with Cloudfin Raptor and Young Wolf. Also a nice kill in a pinch

Simic Charm - Versatility. If nothing else, an expensive Giant Growth

Strangleroot Geist - 2/2 haste undying for 2? yes please?

Vorapede - with Arbor Elf in play, turn 4 5/4 with vigilance, trample, and undying? kinda self explanatory. Also will evolve Cloudfin Raptor even if I get off my Rapid Hybridization combo

Young Wolf - Bread and butter of the simic undying combo for a turn 2, 3/4flyer, 2/2, and 3/3. (Cloudfin Raptor comes out first, play Young Wolf, evolves cloudfin. Play Rapid Hybridization on wolf. Resolve the undying ability from wolf, cloudfin evolves. Resolve token from hybridization, cloudfin evolves.)

Zameck Guildmage - allows me to makes sure undying keep returning and allows me to draw cards.

Suggestions

Updates Add

Pulled out

2x Champion of Lambholt

Added

1x Rapid Hybridization

1x Zameck Guildmage

Predator ooze, wrecked. I'd say it was a deciding factor in 1/2 the games played.

Found a nice little use for Rapid Hybridization. my opponent in Match 4, was using a Aggro Gruul. 2x he tried to get off the Boros Reckoner, Bonfire of the Damned combination. And 2x I used Rapid Hybrid on his Boros, clearing the board and avoiding the painful backlash from boros taking 13 damage.

I'm finding that 90% of the time, Zameck Guildmage is plenty to handle the Undying mechanic. Ooze Flux in most of my games is a dead draw. I normally only play it out when I'm against Esper or when I just have a ton of mana. Thinking about taking out the 2x Ooze Flux adding back in 2x Master Biomancer, or some combination of Master Biomancer, Strangleroot Geist, and Vorapede. Maybe I'll sideboard the other 2 Ooze Flux for now.

Went

2-0 Vs Simic

1-2 Vs Esper

2-1 Vs Red Deck Wins

2-1 Vs Gruul Agro

Top 8

1-2 Vs Bant Hexproof

Lost Top 8 game 3 to a mana flood.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

12 - 10 Rares

19 - 2 Uncommons

10 - 3 Commons

Cards 60
Avg. CMC 1.89
Tokens Frog Lizard 3/3 G, Ooze X/X G
Folders Simic, battle plans
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