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Unesh Double Rainbow Magic Time

Commander / EDH Control Mono-Blue Multiplayer Tribal

arceus


Maybeboard


Sphinxes Tribal is something I always wanted since I used to collect them just for fun. Shame I can use the Esper sphinxes for fun, but this will do, for now ;).

Most of my mayberboard used to be in the deck, but they were probably just win more kind of cards. I decided to instead just let my Sphinxes do the work.

Gravitational Shift does a lot for this deck, not only your creatures get bigger, but your opponent's ground creatures get weaker. This helps a lot when you attack an opponent with a bunch of ground creatures and you fear the retribution, so instead of doing nothing and staying to block you should be okay attacking and getting a lot of less damage. Just protect with with your counters or else it won't be nice to see.

Ulamog, the Infinite Gyre is the last card you want to cast, unless there's nothing else you can do. Ulamog has the shameful work of refilling your deck after you have used Unesh's trigger a lot of times by discarding it with one of its triggers. Just be careful with graveyard hate.

Argent Sphinx is so cool flickering itself turn after turn while Unesh is on the battlefield. It's like a (U) cost fact or fiction each turn. This is the reason why there's ton of artifacts in the deck, to make sure there's at least 3 to exilie it and to ramp.

Sphinx of the Final Word is probably one if not the best sphinx in the deck, once you counter a removal spell there's no way for them to save it, unless they have another or use a different method to return it to their hand.

Deadeye Navigator is self explanatory. I thought about adding Peregrine Drake for infinite mana combo + is also a flying creature, but didn't know what to cut. And is also a cheap way to go off, no offence!

Temporal Trespass and Dig Through Time are nice since they use most of my discarded cards to pay their cost.

Teferi, Mage of Zhalfir gives the flash we need and protection from instant removal.

Monastery Siege has the job to protect our creatures or ourselves from spells by making sure they have to pay 2 more for the nasties.

Finally, I'm seriously thinking about adding Jace, Ingenious Mind-Mage just to be able to untap all of my creatures, which should be cool after you attack and are still able to block thereafter. Teferi, Temporal Archmage sometimes does this, but I'd much rather untap mana rocks/lands to cast more stuff. Also, yes Panharmonicon is sweet in this deck, but you don't really need it, trust me.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

30 - 0 Rares

25 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.31
Tokens Ape 3/3 G, Bird 2/2 U, Boar 2/2 G, Emblem Jace, Unraveler of Secrets, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Temporal Archmage, Frog Lizard 3/3 G, Manifest 2/2 C, Thopter 1/1 U
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