The idea of this deck is relatively simple, but it's use can be a bit complicated.
Basically, it's about summoning game ending Eldrazi Titans and beefing them up to nauseating levels, all within about 6-8 turns.
The Urza Lands definitely help, but the real stars of this deck are Cloudpost and
Glimmerpost
giving you a whopping 16 Mana by turn 4.
Conduit of Ruin and
Sanctum of Ugin
are theere to help you search for your Big Boys, and to reduce their cast cost (as if they need it, with a possible 20+ Mana by turn 5), but the reduction cost allows you to not only drop one titan, but to drop another one two. After all, there's nothing like taking an extra turn, and then stealing your opponents turn.
Endless One is intended to be cast early game, a turn 2 4/4 or a turn 3 9/9 is devastating in and of it self, but even a turn 1 1/1 can save you that precious time to Emrakul the opponent on turn 4
Deceiver of Form was primarily included as a single condition win (turn all the smaller eldrazi from early game into It That Betrays) but the subtle nuances of the card have slowly revealed themselves, allowing for an early game Ulamog hit, or even a simple Conduit of Ruin. If you don't summon anything during the first main phase, it'll cost 2 less now.
Oblivion Sower is fun to team with Ulamog, both easily cast-able on the same turn, and giving you enough Mana to potentially cast even more Big Boys.
Ugin, the Spirit Dragon is an easy card to explain, it either A) kills and annoying creature, B) wipes the board (save your colorless Eldrazi), or C) lets you put up to 7 eldrazi into play on one turn, or cast 3 and buff them with the Eldrazi Conscription or just put seven more lands into play. There really isn't a bad decision to be made.
Speaking of those Eldrazi Conscriptions, they're the real "screw you" card of this deck, likely to cause all your casual buddies to groan whenever they realize your playing THAT deck again. I find a sickly sadistic joy in hardcasting Aeon's Torn on turn 4 and using my extra turn to attach 2 Conscriptions to it. Swinging 35/35, Annihilator freaking 10. The only thing really able to survive this is a very fast Affinity deck, and even then, it's going to set them behind quite a bit.
The sideboard is just 15 "when you cast"-adorned baby eldrazi I had laying around, intended to be cast with Spawnsire's ability.
Now, onto the chosen Titans and they're intended use:
Kozilek, the Great Distortion. Considered the "lamest" of all Titans, Kozilek can be extremely helpful in this deck, allowing you to draw into more cards, and being a heaping 12/12 menace, this card might not have the game, ending power of the others on this list, but it's a formidable option to have, and arguably better than the other Kozy.
Emrakul, the Promised End. Admittedly, the Mana reduction ability of this card is not likely to ever be utilized in this deck, but that's not really a problem. Able to cause opponents to burn themselves, or to let you swing all their pathetic colored permanents into your world-enders. Also, being a 13/13 flying, trampler isn't a bad option either.
Ulamog, the Ceaseless Hunger.The only titan running more than run copy in the deck (and only because this was intending to be an Ulamog deck), the Ceaseless Hunger can be brutal, blowing up two lands, or a couple creatures, or a Planeswalker and a pesky artifact/enchantment, or any combination of two permanents. In addition, the cards ability to mill, can cut out a lot of option for removal, among the already very limited options available.
Ulamog, the Infinite Gyre. The only Eldrazi titan to be (almost) universally agreed to be //worse// in it's original form, Ulamog can do detrimental damage to the opponents board early game and still be an indomitable threat late game. Allowing the destruction of 1 permanent and a bulking Annihilator 4 ability.
And finally, Emrakul, the Aeons Torn. The card that needs no introduction, Emmy is a game ender at any turn, and especially one by turn 4. Capable of wiping the opponents field or swinging for enormous damage, there's nothing like hardcasting this monster to the horror of an unsuspecting victim. There's no way to go wrong with her in this deck, and remains a staple of each game I play.
So, what do you think of this deck?What kind of enemy creating decks do you have, and how often do you play them?
Thanks for reading this long blog post.
PS. I have other Fair Decks that I play more regularly than this one, so don't get the impression that I love winning more than playing.