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Whole point of this is to drop a Steam-Kin then just... don't stop hitting them.

Needle Drop, Light Up the Stage, and Dangerous Wager keep the cards coming.

I originally had this as 90% spells with Grapeshot finishers, but its engine was too vulnerable to surgical extraction and thoughtsieze. Changing the storm-oriented cards out for a recurring elemental sub-theme kept the deck damage way more reliable in tests.

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Casual

91% Competitive