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A control deck built around stealing your opponents' creatures and then sacrificing them. This has the following advantages:

  1. Dealing Damage: You can attack with the stolen creature.
  2. Spot Removal: When you sacrifice the stolen creature, your opponent doesn't get it back.
  3. Card Advantage: If you sacrifice it to Culling Dais, you will eventually even get the card back.

Mark of Mutiny is probably the best hijack spell, since it costs 3 (allowing for turn 2 Culling Dais and turn 3 hijack) and the +1/+1 counter only ever benefits you.

Goblin tokens can be sacrificed for more cards. Make sure to do this after declaring blockers, so you can chump block with the goblin and sac it for the charge counter.

Other cards in here act as a sac outlet as well, in case you don't draw Culling Dais. So at the very least you still get to remove the creature. I purposely chose activated abilities with no mana cost so that you don't have to worry about having enough mana for Mark of Mutiny and the sac ability.

Sin Prodder is just a good card all-around. Its ability usually just ends up dealing ~1.6 damage per turn, but it's on a decent enough body that can evade for a bit more additional damage.

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Date added 2 years
Last updated 2 years
Legality

This deck is Casual legal.

Rarity (main - side)

9 - 0 Rares

13 - 0 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 2.64
Tokens Goblin 1/1 R, Inkling 2/1 WB, Treasure
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