*UPDATED* Huntsmaster Werewolves

Standard* Eadenoth

SCORE: 32 | 37 COMMENTS | 8765 VIEWS | IN 3 FOLDERS


shadowdart says... #1

The problem I have with your deck is that really shines when he flips multiple times. So, the which flips into Tovolar's MagehunterMTG Card: Tovolar's Magehunter. Much better. They play ten spells, they die. And he doesn't flip back with the immerwolf.

February 5, 2012 11:15 p.m.

Eadenoth says... #2

I completely didn't see that, so, one problem I have with your suggestion is that to sideboard... especially since he would be useful against decks... and this will only be if the "no-transforming" is a problem for the ... but thanks for the feedback!

February 5, 2012 11:21 p.m.

shadowdart says... #3

I'm not saying you should drop that is the odd man out. He is an awkward card right now. When he can transform multiple times a game, then he is good. Most games, his only use is one wolf token, one time his flip side activates and then bashing for 4 trample a turn. Which isn't that great considering most werewolf decks run Full Moon's RiseMTG Card: Full Moon's Rise giving wolves trample anyways. If Avacyn Restored brings in a card that allows tranformation more often, Huntmaster might shine; but for now, he is very meh.

February 5, 2012 11:31 p.m.

Eadenoth says... #4

I totally agree with you. However, just to be difficult, I am going to test with the deck as it is now, but in the end I'm probably going to go towards what you said :) Thanks for the suggestions :)

February 6, 2012 3:07 p.m.

kavek says... #5

i like it and have been building a deck that is pretty much an exact mirror of this deck. I too had the problem of figuring what to do with an immerwolf and huntsmaster. shadowdart puts up a great idea, plus saves you a few $ because huntsmaster is still a bit overpriced. the fling and faithless looting are things i would remove. replace with a couple which transforms in to Terror of Kruin PassMTG Card: Terror of Kruin Pass. my sideboard has a couple Briarpack AlphaMTG Card: Briarpack Alpha in it. i like it because of the flash

February 6, 2012 3:57 p.m.

Eadenoth says... #6

vs ... im not too sure either way i am getting helped out in damage, but probably will change to get , just cause she fits the low mana curve better :) thumbs up?

February 6, 2012 5:32 p.m.

Shrodinger says... #8

With an average CMC of 2.3 in your deck, you really dont need that much mana ramp.

Check out my werewolf deck, I went 4:0 in my FNM : Team Pavlov

February 11, 2012 6:13 p.m.

SexyNoodle90 says... #9

With that mana-curve i'd say up it to 22 mana. +1 ForestMTG Card: Forest and a MountainMTG Card: Mountain, or you could even go +2Kessig Wolf RunMTG Card: Kessig Wolf Run.

To make room maybe -1 Full Moon's RiseMTG Card: Full Moon's Rise, -1 Green Sun's Zenith MTG Card: Green Sun's Zenith . +1 though!

February 11, 2012 6:20 p.m.

Eadenoth says... #10

I'm probably going to drop either one or all of the birds... gonna add an extra mountain... and thanks for the feedback guys :)

February 11, 2012 10:13 p.m.

PCCannibal says... #11

Wotc said that there will be no flip cars in ACR. It will be a stand alone set.(like rise of eldrazi was)

February 12, 2012 2:06 p.m.

PCCannibal says... #12

*no flip cards

February 12, 2012 2:06 p.m.

Eadenoth says... #13

wait, what do you mean by stand alone like RoE?

February 12, 2012 3:02 p.m.

MirranTitan says... #14

How about does(without having to transform) to all your creatures, with my deck I found I was often going in for 2 damage with a late young wolf or immerwolf.

Has moonmist been good for you? I was on the fence about it.Anyway, +1, love the deck.

February 12, 2012 3:02 p.m.

Eadenoth says... #15

@MirranTitan:

Grafdigger's CageMTG Card: Grafdigger's Cage could be a useful tool against some decks, but I will wait for the reports on the Pro Tour later on tonight before I make any changes.

I probably should look at Naturalize because one threat that is big to me is the enchantments, especially the two you mentioned, but also some others, maybe I'll go down to 3 Autumn's VeilMTG Card: Autumn's Veil in the side, 2 NaturalizeMTG Card: Naturalize, and 2 Ancient GrudgeMTG Card: Ancient Grudge. The way I see sideboarding and mainboarding is that, your mainboard should have everything you need to kill your opponent as quickly as possible. Then, the sideboard has more defensive options you later bring in to help you against the archetype.

Pyreheart WolfMTG Card: Pyreheart Wolf seems to be pretty good, also with the undying... however the Double Strike from Terror of Kruin PassMTG Card: Terror of Kruin Pass makes me giddy :P but I will try out the wolf seeing as how it could be faster.

MoonmistMTG Card: Moonmist is absolutely terrific. My little blurb about it in my description is perfect... some think it is bad but it is really useful at any point in the game where you need to flip your guys :D

Thanks for the feedback everyone, and thank you for the +1's :D

February 12, 2012 3:09 p.m.

Have you ever considered using over Young WolfMTG Card: Young Wolf? He can pump himself and benefits from Full Moon's RiseMTG Card: Full Moon's Rise as well as mayors +1/+1 in human form.

February 13, 2012 3:40 p.m.

Eadenoth says... #17

I did think about it and wasnt too sure, it seems cool but you have to sink a bunch of mana into him, I haven't tested him but does it seem like a problem?

February 13, 2012 3:49 p.m.

I guess it depends how fast your deck runs. Most times ive played him on turn one and attack for three second turn and let him transform. He also becomes a 6/6 if you decide to pump him later in the game which is something i like to do if he gets through unblocked. Young WolfMTG Card: Young Wolf is a bit faster though so your probably fine with him.

February 13, 2012 4:04 p.m.

Eadenoth says... #19

Yeah, in goes the haha, he has more potential than the Young WolfMTG Card: Young Wolf does, although the wolf could be useful seeing as how he has undying... idk really, I'm just gonna play and find out I suppose, and Full Moon's RiseMTG Card: Full Moon's Rise makes him a lot better than I originally thought

February 13, 2012 4:04 p.m.

Awesome no doubt. Enjoy the +1!

February 13, 2012 8:27 p.m.

bboytse says... #21

can I get your thoughts on and and if you do add those cards I'd suggest adding 1 more red mana source

February 13, 2012 9:04 p.m.

I personally like . Hard to beat a transforming 1cmc drop, it would wreak havok on a slower deck.

February 13, 2012 9:08 p.m.

Ebonite08 says... #23

is a beastly card in the late game. Before playing it a couple of matches, I was against it. But for it to become a 3/3 for 2 mana is not bad on human side. And as for flip, it was the difference between winning a match and losing it. I had a and ImmerwolfMTG Card: Immerwolf both have a giant bullseye on them because of the +1/+1 they give other wolves and werewolves. As cheap as Captive is to drop, it beats having a blocker like Young WolfMTG Card: Young Wolf in an aggro deck.

February 13, 2012 9:09 p.m.

Ebonite08 says... #24

Btw, take a look at my deck, tell me what you think, Bad Moon Rising v2.0.

February 13, 2012 9:10 p.m.

bman5604 says... #25

i would say that you need to add more land you need at least 24 to be pretty consistent with this deck. Never relie on accelerates or ramp to get into what you need. and with all the Tragic SlipMTG Card: Tragic Slip, Gut ShotMTG Card: Gut Shot i would be even more hesitant to relie on them for mana

February 13, 2012 10:17 p.m.

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