This is an updated and optimized version of my original Mother of Machines deck(visible here).

The original deck suffers primarily from being scattered and somewhat directionless, in addition to a lack of ramp and card draw. I've attempted to solve both of those problems in the new deck: there's some card draw, ramp is more present, lands are more optimized, and the deck has a more clear direction.

The way to play this deck is largely just to ETB combo everything you can, as often as you can. This is very much a token deck as well. Elesh Norn, Mother of Machines + Panharmonicon means you get tripled ETB effects, so you can build a large token army pretty quickly with the right combination of cards. Additionally, there is a surplus of cards in the deck to give you life when creatures enter the battlefield. The number is high partially for redundancy, partially because you will get a LOT of life very quickly if you have multiple of those out with any ETB doubling effects.

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Cut and added some cards to solve some of the larger problems I've had with this deck. I wanted some wincons that didn't rely on my infinite combo or combat damage, so I added Test of Endurance and Felidar Sovereign, as lifegain is something this deck has never struggled with. Approach of the Second Sun is also here, as a classic mono white strategy.

As for card draw, that's a spot this deck has always felt particularly weak in, so I added a bunch of the standard mono white draw pieces.

Comments

94% Casual

Competitive

Date added 1 year
Last updated 10 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

43 - 0 Rares

16 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.98
Tokens Bird 1/1 W, Cat Beast 2/2 W, Citizen 1/1 GW, Copy Clone, Golem 3/3 C, Incubator, Phyrexian Horror X/X C, Samurai 2/2 W w/ Double strike, Treasure, Treasure, Warrior 1/1 W w/ Vigilance
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