Sideboard


The goal of this deck is to trigger Sefris on every turn (including your opponents' turns), to sprint through dungeons as fast as possible.
Dump creatures into your graveyard and after completing a dungeon return to the battlefield whichever creature provides you with the most utility and control at the time. I have included Sakashima of a Thousand Faces, Spark Double, and more as ways to copy Sefris, so that your get more Venture into the Dungeon Triggers and can return more than one creature when you complete a dungeon.

Here are the infinite combos:

-> The Karmic Guide and Reveillark combo. This combo works with any infinite sacrifice outlet in the deck (ex: Carrion Feeder and Viscera Seer), any creature in the deck with power 2 or less can be included in the combo.
This means gain control of every permanent with Agent of Treachery, or kill the players with Gray Merchant of Asphodel.
If you are wondering, yes, the combo does work with Sefris of the Hidden Ways (but be careful because you must allow her to enter your graveyard without sending her to the command zone). Every time Sefris reenters the battefield, from Reveillark's trigger, according to the rules her card is considered a new entity that has not triggered yet this turn, allowing you to Venture into the Dungeon infinitely.
Be careful though, you can kill the table with the Lost Mine of Phandelver but you can accidentally draw out your whole library too so be mindful. It is also possible to stagger the card draw with the Tomb of Annihilation which asks you to discard instead of drawing, this dungeon could also act as a finisher with enough cards in your hand.

-> This is a variation of the previous combo Body Launderer + Karmic Guide + a reactionary card. Same with the previous combo you need an infinite sac outlet to pull this off. This combo can be performed indefinitely, but you will need something else to make the combo actually take any other players out. You could, pull this off with Radiant Solar but same issues mentioned before with venturing into the dungeon.

-> Abdel Adrian, Gorion's Ward + Necromancy/Animate Dead. This combo creates infinite soldier tokens. With Radiant Solar, you also can complete infinite dungeons.

-> Abdel Adrian, Gorion's Ward + Sakashima of a Thousand Faces + Spark Double. If you have 2 clones that can copy Abdel then you can trigger infinite board bounces and infinite soldier tokens.

-> 2x Sefris, 2x Radiant Solar, a sacrifice outlet. Complete a dungeon, return 2 creatures with the 2 Sefris triggers, 2 Radiants turn that into 4 ventures, with the 4 ventures on the stack sac the 2 creatures, repeat. One of the two creatures can be the sacrifice outlet if it can sac itself, and the other creature can be the clone of Radiant Solar, technically making this a 5 card combo.

Slightly less efficient is Sefris, 4 Radiant Solars and 1 creature/sac outlet. Same pattern as the previous method using only one creature. Slightly less effective again is 4x Sefris + a sac outlet. This one isn't infinite, but getting to return 4 creatures every turn for 12 creatures a rotation is pretty brutal, especially if one of those creatures is Gray Merchant of Asphodel

-> Sefris + Preston, the Vanisher + a clone that ignores legend rule + Sac Outlet. This one takes a bit of setup. You need Sefris and Preston in play. Reanimate a clone that doesn't mind the legend rule like Spark Double with any recursion. The first etb should copy Sefris if she isn't already copied to speed the whole process up. Then sacrifice the clone leaving 2 commanders in play. Reanimate the clone as a copy of Preston twice. The first time you make 1 spirit copy, the second time you make 2 spirit copies so you have Preston, 3 spirit clones, and the original clone. Sacrifice the original clone again and bring it back as a copy of Sefris. This should make 4 spirit clones of Sefris. Sacrifice the clone, get 4 ventures, bring the clone back as Sefris, make 4 new spirit copies, sacrifice the clone, repeat.

-> Sefris + Preston, the Vanisher + Sun Titan + Necromancy/Animate Dead + Sac Outlet. Start with Sun Titan in the graveyard. Cast Necromancy/Animate Dead targeting Sun Titan. When Titan enters the battlefield uncast, Preston sees it and makes a token copy. Have the real Titan's recursion effect target something in your graveyard to bring back if you have a valid target and with that on the stack then sacrifice the real Sun Titan. This triggers Sefris to venture. In response to her venture (or recursion trigger if you completed the dungeon) sacrifice Sefris. Then have the clone of Sun Titan resolve it's etb targeting Necromancy (or Animate Dead) which is now in the graveyard. When Necromancy (or Animate Dead) re-enters the battlefield, have it re-target the original Sun Titan. This time when the real Titan etbs return Sefris and you have an infinite dungeon loop. If you don't have Sefris for some reason, this can return all 3 cmc or less permanents from your graveyard repeatedly so other strong looping candidates include Plaguecrafter and *. This loop will also lead to infinite ventures with Radiant Solar instead of Sefris since you get infinite etbs from Sun Titan.

It is important to point out: Sefris doesn't trigger when tokens hit the graveyard, because while tokens are creatures, they are not considered creature cards. Also, because Sefris's venture ability is an "enters the graveyard" trigger and not a "dies" trigger, she doesn't see herself hit the graveyard and won't trigger herself. Likewise, if there is a board wipe and all creatures die at the same time including Sefris, her venture won't trigger.

*P.S. Some of the wording for this primer are copied directly from JollyCasual, so credit to him for that. I didnt feel like rewriting everything when I had a perfectly well written one already.

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91% Casual

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Revision 1 See all

(8 months ago)

+1 Abdel Adrian, Gorion's Ward main
+1 Aerial Extortionist main
+1 Agadeem's Awakening  Flip main
-1 Altar of Dementia main
-1 Angel of the Ruins main
+1 Animate Dead main
+1 Arcane Denial main
-1 Arid Mesa main
-1 Ashen Rider main
-1 Barrowin of Clan Undurr main
+1 Bolas's Citadel main
+1 Braids, Arisen Nightmare main
+1 Butcher of Malakir main
-1 Cataclysmic Gearhulk main
+1 City of Brass main
+1 Demon's Disciple main
-1 Deranged Assistant main
+1 Dovin's Veto main
-1 Dread main
+1 Eagles of the North main
and 69 other change(s)
Date added 2 years
Last updated 8 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 1 Mythic Rares

53 - 0 Rares

16 - 2 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Goblin 1/1 R, Rogue 2/2 B, Skeleton 1/1 B, Soldier 1/1 W, The Atropal, Treasure
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