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Don't necessarily want to just play Counter monkey, but I love the UR control shell. Any thoughts or comments would be greatly appreciated.

Primary focus is getting flying creatures in early and being able to protect them and beef them up using the control and cantrip aspects of this deck. I like the idea of keeping my graveyard as a resource throughout the game with Snapcaster Mage. Lots of efficient spells also means my Sprite Dragon can benefit early on in play. I've always been a big fan of Delver, both functionally and flavor wise. I wanted to put the 2 Mind Sculptors in for the benefits he brings in the mid to later game. Brainstorming, unsummoning, or just controlling the top deck is nice. Overall win focus is based on getting flying attackers in early on and control/burn the opponent out.

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Casual

93% Competitive

Top Ranked
Date added 3 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

13 - 0 Rares

23 - 0 Uncommons

13 - 1 Commons

Cards 60
Avg. CMC 1.43
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