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UR control-tower

Standard*

werty43


Maybeboard


Get an early Baral if you can. If it survives as a 2-drop, then you're in money. if it dies, then it delayed your opponent for an early turn.Try to get to the late-game with counterspells, and get a dynavolt tower in play, when you get a bit of breathing room. The tower doesn't have to be rushed, but once it gets going, it helps clear out the board.Generally go for carddraw with the wet-hulks, or counterspells if you think you can win by swinging in.The towers are your main win-con, and as you get to the lategame and generate a bit of card-advantage, you can switch the towers from board-clearing to doming.The deck acts mostly at instant-speed, so don't be afraid to draw-go.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

24 - 0 Rares

8 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 3.11
Tokens Clue, Energy Reserve
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