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Ur-Dragon beta-down

Commander / EDH

palbertini


This is my first attempt to build a five color deck. I liked the idea tribal so I'm giving a shot on Ur Dragon tribal deck. Why this deck instead of any other tribal? Well, first because dragons are awesome and it's satisfying crushing your opponents with one of the most ancient and marvelous creature of all MtG history. Second I found very challenging to build a consistent five color deck not combo-oriented. So lets see how this birds fly. Keep in mind this is under construction and I will embrace solid and well placed suggestions.

To start with, I will dissect the deck list so you can understand the thoughts behind every card placed in this deck.

LANDS (37):

Basically, I followed the Professor (Tolarian Community College YouTube channel) guideline for a five color commander deck mana base. You can see it

  • 08 fetch lands
  • 10 dual lands (lands that can be fetched)
  • 13 basic lands
  • 06 utility lands

Observations: The guideline suggests 10 fetches. I think it is too many. Our mana curve is high and we want to have 15+ lands in the late game. So removed 02 fetches and placed additional utility lands. The main colors of this deck is so 03 basic lands of each and 2 of each remaining color. As the Professor said, with time we may reduce the number of basics and introduce more utility lands, it will depends on the deck behavior and the meta.

RAMP (10):

We won't deploy creatures until turn 4-5. So we should use our early turns to ramp. That's the main ideia behind the following cards selection.

Observations: Mana ramp worked fine during the play tests and I'm having few issues with color mana so far. Red dragons are intensive so there was turns that I wasn't able to cast then and opted for another play. Overall there is room here for improvements for sure. Cards like Skyshroud Claim, Hunting Wilds and Ranger's Path may be more powerful since it get any dual land with the forest type. Nevertheless those cards compete with our virtually four mana dragons. It's important to balance the four mana spells. There is an argument to ramp on four mana curve so we can deploy more threats per turn later. Please, help me out here :)

Mana Producers (02):

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

58 - 0 Rares

13 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.48
Tokens Cat Dragon 3/3 BRG, Dragon 4/4 R, Dragon 6/6 R, Shapeshifter 1/1 C
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