Ur-Dragon's Multiverse Onslaught | *PRIMER*
Commander / EDH
SCORE: 298 | 216 COMMENTS | 90920 VIEWS | IN 199 FOLDERS
kameenook: Yeah totally had it backwards. Kinda wasn't paying attention when I did them. Thanks for the catch!
February 3, 2018 2:39 p.m.
You might want to drop Monastery Siege from the primer if you cut it from the deck. Just some advice.
February 6, 2018 8:05 p.m.
spudman3d AHH! Good call! Been completely swamped and forgot to update the primer!
February 6, 2018 8:30 p.m.
Beautiful primer and fun-well thought out deck. +1 from me!
February 15, 2018 8:06 p.m.
Vlasiax I can understand why you think Birds is good. But in my experience playing karrthus before this deck and this version now, having little mana dorks that don't scale usually tend to not be worth and hurt you. Because when it eventually comes down to top decking after you've already ramped out, you want to be ripping big dragons off the top of your library instead of a bunch of little mana creatures. The mana creatures I included scale really well at any point in the game and can make a huge impact where as Birds only gets me ahead on one mana. Sure it's great as a turn 1 play but if you're not playing it on turn one, it just feels like a waste. Plus the dragons don't start coming in til about the 4/5 mana range so going from 1 mana to 3 mana turn two doesn't feel worth it for a slot.
And while I do still think Savage Ventmaw is an excellent dragon, in conjunction with Ur-Dragon's ability which is how I want to be cheating stuff into play seems really bad. Using the effect for a 4/4 flyer that won't do anything til the next turn and has potential of dying when they're already wanting to kill your field seems too risky when I'd rather play a dragon with an ETB. I've actually been playing this a quite about without him and haven't really noticed the need for him. As long as I have some type of ramp card in my opening hand, usually come out of the gates pretty well positioned!
March 21, 2018 12:28 a.m.
Vlasiax At some point in the future, I would upgrade Sarkhan's Triumph to Vampiric Tutor and maybe add Eladamri's Call or Demonic Tutor. But other than that, don't really need any other tutors.
March 21, 2018 4:54 p.m.
Vlasiax If I could include the other fetches I would. However, they're the most expensive ones so adding another $400 for minimal impact on mana base when it's already pretty solid when I could build another deck doesn't seem worth for now. But I would love to at some point in the future.
Played with the Lairs before in other decks. They were too slow and the only tri-lands I really needed were the actual ones. Anymore and you have too many lands entering in tapped.
While I do think utility is important for a deck in terms of land recursion and stuff like that, this deck doesn't have the time to care about it. There is such thing as too much utility. This deck wants to swing out and kill people as quick as possible. So once I get 9 mana for Ur-Dragon, I want to have the resources to amp up the pressure or rebuild instantly if it doesn't work out. And to be honest I don't really care about hitting land drops after I cast Ur-Dragon. That being said, if you spend your early turns setting up for recursion with Crucible and stuff rather than ramping hard or getting the haste and card draw effects out, you lose too much time and resources and sometimes being behind one turn makes or breaks the game with this deck. If you get hit by Armageddon and can't recover from it, oh well it happens. You just know next time to kill them first :)
March 23, 2018 5:58 p.m.
Vlasiax I have been talking with people on which cheater to include. I think we said that Quicksilver was the best of the 3 to include so that will probably go in the deck at some point. And yes running 4 basics is kinda dangerous for Blood Moon. However, there as been countless times where I fetch almost every turn for dual lands and have still not had enough to cast multiple spells later in the game due to the constrictions on my mana. With this deck, you kinda have to be greedy for the manabase and the next rendition includes less basics. Our deck can function of just using a lot of mountains but if we get Blood Mooned, oh well it happens. It's Commander. Just know to kill them first next time to let them know as long they don't keep tutoring and playing Blon, you won't direct everything at them :)
April 23, 2018 9:39 p.m.
I saw you took out Chromatic Lantern for Spoils of Victory, but I honestly don't know how you justify it. Chromatic Lantern is the premiere mana fixing for multicolor commander decks. Now you may not always need it if you have a lot of duals, but the only reason not to run is is if it's consistently getting destroyed / wiped away in your playgroups.
Here are some things it does better than spoils of victory: It mana fixes you, honestly and truly having your mana fixing be colorless is a huge advantage, what happens if the color you're missing is green and spoils is your fixing ? That's a conceivable situation to be in, even if unlikely. it nets one mana as soon as you play it, yes spoils of victory gets you a land untapped, but it's benefit is it lets you get dual lands, which if you wanted untapped, you're likely to pay some life for whereas chromatic lantern would do it for free. It gives you perfect mana, yes you may have a lot of duals as I mentioned above, but no amount of duals will guarantee you have exactly the kind of mana you need like chromatic lantern would.
TL;DR, unless there's too much artifact removal / board sweepers killing your lantern, lantern is better than Spoils
May 1, 2018 12:09 p.m.
Vlasiax Well for as long as I played this deck, I've never had a max hand problem unless I just bricked on lands in which case I was out of the game anyway haha. Plus, discarding creatures is perfectly fine with some of the reanimator parts of the deck (actually going to try to get Journey to Eternity Flip back in after playing around with it today). Shards was one of the ramps spells I looked at when trying to figure out what to add. I found personal preference for Ranger's Path but can see the argument made for it as it does thin your deck more but won't get them on the field. So it's just what you need.
kameenook In the almost year I've played this deck, I've had a mana problem one time in terms of color fixing and it was because I was bad and didn't search for the right land (getting a second black source for Patriarch's Bidding) earlier in the game when I thought I should've. Essentially having all of these fetches and duals lets me search for whichever land I need and setting up for my spell colors. By the time it reaches late game, land colors don't matter as long as I have a lot. Also I doubt I would get a hand that often with no green mana in it and why would I take a hand with green ramp with no green mana to cast the spells? Seems quite unlikely. Since I can just search for correct lands, it essentially negates the need for Lantern fixing which allows me to cut it for another slot of something else with the deck so tightly packed with cards I'm not wanting to cut. Plus, I've always had a much bigger preference of pulling lands out of my deck to thin and ramp rather than play an artifact that can be destroyed. It may only be one card to thin but sometimes that's makes a big difference.
May 1, 2018 1:02 p.m.
I'll gloss over the big parts of what mana you need or don't need but the big point is Chromantic Lantern is better than Spoils of Victory unless you truly do run into enough artifact destruction. There will never really be a situation where fetching one land out of your deck makes a big difference as you mentioned, because even in sixty card decks the math just doesn't work out that it's providing a significant advantage. Again though, I will concede Chromatic Lantern is worse if you're worried about artifacts getting destroyed, but beyond that if there isn't much artifact destruction going around it just is the superior card.
May 2, 2018 10:58 a.m.
Vlasiax With Rite there's about 11 creatures worth copying for either their ETB effects or value. I would definitely consider it if I wasn't so tight on space but there is nothing wrong with running it. Jodah is definitely interesting and I haven't given much thought. I originally thought it said "instead of" as in you were forced to pay the mana cost of 5 color which made my lower casting cards suck but it doesn't. However, there are only 12 cards in the entire deck, including the commander, that would benefit from this ability so I would have to decline. I think Jodah should have a deck with her as a Commander if I were to play it in EDH. And yes I'm well aware of Karrthus' ability and use him full knowing the risk behind him. I just like him too much not to. :)
kameenook Okay.
May 2, 2018 3:19 p.m.
Vlasiax A majority of the time I feel like Animar will maybe get a few counters on and usually I'm trying to cheat dragons into play with my commander and other means so I doubt it'll be useful especially with having just as many non-creatures. Deathrite is more of a cEDH and Constructed card and scaling isn't really worth a slot. I would love to run Maelstrom Nexus but this may not be the deck for it. It's really cool but I feel like Sunbird's Invocation is slightly better and what I'm wanting if I were to get a slot for it.
Dromoka is in because I have a foil signed one and actually isn't as bad as you think. The little extra buff to my dragons can be useful. Glorybringer I have the Game Day Amonkhet version which looks really cool so that's why I have that. Yosei is actually pretty good because field wiping essentially shuts down an opponent but tapping all of their useful permanents and makes them miss an untap. It gives you an extra turn essentially which has definitely made the difference when I get to use the effect.
May 15, 2018 11:16 a.m.
I second Dromoka, the Eternal. I used to think it was kind of underwhelming but boy when your dragons are growing every combat it's simple but powerful.
May 17, 2018 4:28 p.m.
Vlasiax There will be some new changes next week for Battlebond so be on the lookout for that! Ramp I feel is good enough so adding basics means more slots for ramp which I don't have the room to cut for. I usually just take land heavy lands so I can draw into spells. I've only been able to play Nicol Bolas two times since I've added it. The first time I was dead anyways so it didn't matter and the second time I ripped peoples hands apart so it's unclear. I'll probably keep it because he's cool and it's Nicol Bolas.
May 28, 2018 12:28 p.m.
AviaxTheMindSculptor says... #17
I absolutely love this deck so much! Currently working on my own variant, just wondering about the exclusion of Ramos Dragon Engine?
July 1, 2018 8:37 a.m.
AviaxTheMindSculptor He's one that I've keep trying to make work in the deck because he has such cool art. But how it usually goes for him is that you have the resources to put the counters on him but nothing to meaningfully spend it on other than your Commander. Plus, our deck likes to cheat stuff in play so there's chances that you won't even get counters on him some of the time. And if we're just using him for ramping, there's quicker and better options. If there's ever a spot for a dragon, he's definitely up there in the ones that would go in.
July 1, 2018 11:26 a.m.
AviaxTheMindSculptor says... #19
Ahhh that makes sense mate! Thanks for that!
July 2, 2018 2:32 a.m.
Vlasiax Consume is a very specific card that will pretty much only hit small mana creatures and/or creatures I'm not afraid of. And if there's enough of them to make me be afraid of all of them, they probably don't have the means to block in the air so I'd just rather kill them.
I think you're using Braid of Fire incorrectly. It only gives you mana on your upkeep in which case in disappears when you go to your main phase so you can only cast instant speed spells during then which isn't that good.
July 8, 2018 3:27 p.m.
I'd like to say this is cool and all, but I literally can't see the deck list because of the background.
July 13, 2018 2:21 p.m.
Vlasiax I've played only half of the cards and every single of them has been really good. I'd imagine the other ones are good too but we'll half to see. Carpet I think is only good in cEDH or if 75%+ of your meta is mono blue. Otherwise, doesn't seem worth it. The ramp in the deck is perfectly fine. Last time I checked it was between 9-11 ramp sources. This deck also revolves around cheating stuff out too so not having as much ramp as other decks is fine. I'll see if it's a problem but I doubt it'll be since I added better ramp cards and thought it was perfectly fine before.
Buufreak Sorry! I personally can read it perfectly fine plus TappedOut has this cool feature that you might not be aware of but you can mouse over cards to bring up the picture. It's great! This was one the coolest Khans Dragon themed backgrounds I could find. Constantly searching for better ones I like or even cool gifs that can fit in the space so if you have better suggestion, hit me up with a link!
July 16, 2018 4:24 p.m.
Very nice decklist, lots of inspiration. Selvala is quite spendy though, do you have a budget alternative? The other Selvala perhaps?
August 15, 2018 4:08 a.m.
How do you feel about Kaalia of the Vast? Is 4 mana just too much investment for something that will likely just get instantly removed?
September 9, 2018 8:19 p.m.
Sorry been busy with school!
Vlasiax I only play EDH in person as it's the whole reason for the format IMO. I'm more of a fan of ramp that gets cards out of my deck which is why I run all the land searching cards. My mana base can't really change unless they come out with Red/Green duals that are optimal to use to shift the color pie. And yes every single Sarkhan is required and every single one has been good. I also have't found the need for an early board wipe. Either someone else will wipe because they release someone with all the early creatures is the bigger threat or I'll have enough dragons to where if they swing at me, they'll probably die on the swing back. Otherwise, I was probably losing the game anyway so adding 1 field wipe as the deck is pretty packed won't make a difference.
h7u9i: Kaalia is good but really on turn 4 and has to stay alive to keep going. If I were to include a cheater, it would be Quicksilver Amulet. The most reliable of all the cheaters in my opinion.
Teazia Yes, Selvala, Explorer Returned I think is an awesome budget alternative. Go for it and let me know how it does!
kameenook says... #1
I think you have a mixup in your description, you seem to have all cards you replaced on the right (new ones on the left) with a > in between, however it appears to me you have it mixed up in the case of Thundermaw Hellkite + Kokusho, the Evening Star (unless I am mistaken)
January 23, 2018 2:59 p.m.