Ur-Dragon's Multiverse Onslaught | *PRIMER*

Commander / EDH MattN7498

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Pascal93 says... #1

Hey,

did the newer sets some changes to your list ?

April 8, 2023 3:30 p.m.

MattN7498 says... #2

Pascal93 I'll add all of the new stuff from the few most previous sets and new cards I'll be adding on release date.

April 9, 2023 9:48 a.m.

MilesHiles says... #3

Deck looks sweet! A couple of wonky things I noticed though:

1) Sivitri, Dragon Master is cool flavor wise, but I have a hard time understanding why she's there when you'd seemingly only use her for her -3 ability. In which case, cards like Eladamri's Call seem way more efficient for you in both mana and situationally.

2) I see none of the cost reduction gobos! Dragonlord's Servant and Dragonspeaker Shaman are crazy useful for early and late game plays. Being able to stack your commander's eminence reduction on top of base mana reduction makes playing everything else in your deck much faster. (Special mention to Rivaz of the Claw for his mana and turbo recursion)

3) What does Sarkhan, Fireblood do for you in most games? It seems like his main practicality is mana with a side gig on looting. I think having a 2 drop mana rock, like Arcane Signet or a mana dork, like Birds of Paradise, in his place might be more efficient for you in the long run, as you can always play them on tempo. Hitting turn 3 double red isn't unheard of, but it's certainly more difficult in a WUBRG deck with almost no rocks.

And lastly, 4) This deck deserves a Counterspell or two!! At least something like Angel's Grace to smack down infinites because as is, you've only got Teferi's Protection and no way to save yourself once it's gone. Ideally, you wouldn't need both but sometimes throwing away your Protection on a board wipe leaves you open to getting swept in the next turn rotation. Either way, I love the theme and style of the deck! Happy

April 18, 2023 10:11 a.m.

MattN7498 says... #4

MilesHiles

One of the hardest problem that this deck deals with is opponents that are able to go wide on you when you become the archenemy. Typically, you're able to to fight off people with a few creatures as your dragons are typically bigger. But when they're able to swing and get chip damage on you with no consequences for the rest of the table to finish you off is a common way. Deploying early on curve basically guarantees you have a field wipe ready as its difficult to actually kill early walkers and worse case you get some extra damage off. The tutor is just extra on the card. If it was solely for tutoring, there's obviously better cards that are mana efficient or conceal what I'm actually tutoring as tutoring a creature faceup and not being able to cast it just paints a target on your head.

Reduction creature permanents are bad. I either want my creature to have some insane ability to attached to their ramp part or I don't want it (such as Selvala, Heart of the Wilds). Big part of this deck is either having those utility creature rampers to push you ahead or land based ramp as with this deck having your ability to cast spells based on fragile ramp cards is typically how you lose. Realistically on those mana rocks, you aren't usually casting something immediately after so it's no different than just getting more lands in play. Also is a reason I don't have Sol Ring in the deck on top of some weird early mana requirements. But any type of removal on those fragile pieces, you get bottle necked on mana and you'll be casting only spell for turn for the rest of the game.

Sarkhan, Fireblood feeds into recursion portion of the deck and early card filtering as well as dragon ramping on a hard to answer permanent early. Ultimate is nice but not typically what I'm concerned with. The need for the cheaper reducers is bad for this deck as I'm wanting to have land ramp early and then setup draw engines to be able to keep the train rolling. I'm not looking to draw Birds or Goblins. I'd rather just draw actual dragons, utility/draw permanents or land rampers to keep me going in the inevitable increase in keep casting Ur-Dragon. Also, given the fetchs, triomes and mutlicolored lands I've never once had a problem hitting mana requirements early. If you just think about your fetches and potential draws and options for tutor targets, you shouldn't be having an issue.

One off effects like Counterspell or Angel's Grace dilute your deck. Teferi's Protection is an exemption to this because it can save you/your board in way more scenarios than the other two. If you're wanting to load up on protection spells that's fine. But I'd rather be having a lot of those effects than just one. This deck is inherently a creature deck that is beating face/throwing etb damage at opponents. I'm not really looking to optimize my ability to be on the stack. I'd rather optimize being on the battlefield. Because then you end up in too many scenarios where you have less creatures to actually kill people with and too many protection spells where you'll never overtake opponents.

April 18, 2023 12:59 p.m.

MattN7498 says... #5

With the Aftermath of MOM leaks that came out and having cards that'll most likely make the deck in there, I'll be putting off a write up until the second set is released next month and just do one big change!

April 20, 2023 10:04 a.m.

Profet93 says... #6

MattN7498 +1

Kindred Discovery - How often do you draw yourself to death given the trigger is not mandatory? I don't see any GY shuffling effects to get around this, should it be an issue to begin with.

I want to recommend Rishkar's Expertise but I can't imagine what you would cut for it. 5 colors has so many options its intimidating.

Why choose Ur-Dragon over any other dragon commander?

May 6, 2023 12:34 p.m.

MattN7498 says... #7

Profet93

Drawing myself out has never come up.

There are better and cheaper, efficient card spells. It's especially bad if someone removes your creature if you only have one creatures.

The mana reduction on Ur-Dragon and access to all the colors is way better than any of the other ones in my opinon.

May 6, 2023 12:57 p.m.

Profet93 says... #8

I agree rishkar's expertise does contain a fair amount of risk. I usually avoid cards like those but I've found the reward to be more than adequate. I suppose it depends on your preferred level of risk, meta interaction and preference over burst vs. steady card draw.

I understand the cost reduction is nice. I'm curious, how often do you cast him in games?

May 6, 2023 1:12 p.m.

MattN7498 says... #9

Profet93 Probably minimum once, max 3-4. If he's in play that long, the game usually ends.

May 6, 2023 2:32 p.m.

Willen says... #10

Absolutely astonished with new Cavern-Hoard Dragon. What a amazing dragon to counter, and combine with Dockside Extortionist, Smothering Tithe and etc. It's not too hard to bring this big dragon to the field, so it might be worthy to be included in your deck.

June 15, 2023 3:13 p.m.

Willen says... #11

Oh... Hello there. I just want to talk about some experiences with new cards and some returned creatures. Obviously counting with my playgroup as experience.

First of all, I want to talk about how Cavern-Hoard Dragon is absurd. However the original CMC be like 9 mana, it's incredible how easy and powerfull it can be casted in early or midgame, depending of your opponents of course. Can be another ramp source and damage dealer with Old Gnawbone and Ancient Copper Dragon. In my case, I switched Immersturm Predator for it, because Predator hardly can take care of your battlefield without a creature, or even if your oponent manages to protect their target card in graveyard.

Another change that was added is Last March of the Ents. Almost all dragons have toughness around 4 or more. And this spell was like a finisher, because it cannot be negated, and if you have only a dragon 4/4, it will draw 4 cards for you and drop any number of creatures from your hand to battlefield. It's absolutely insane. I changed O-Kagachi, Vengeful Kami for this. I feel this dragon still powerfull, but it's just a target of Tiamat effect, and now we have new powerfull choices to use. Not to mention the need to have haste to give O-Kagachi full potention.

Well, another choices to add or remove that I did: Thrakkus the Butcher -> Klauth, Unrivaled Ancient (Thrakkus was realy unneeded, because swing with my dragons basically end games, just with their original powers. Klauth provides mana correction and ramp based in my dragon's attacks) Greater Good -> Ancient Gold Dragon (This change was more a test than anything, but AGD provides a good sinergy with Last March of Ents, Scourge of Valkas, Terror of Peaks, and creates good blockers. I realy liked the change).

Mana base: I use now all the fetch lands, shock, some triomas and some goodstuffs to ramp and filter cards in the deck.

Maybe, just maybe... Delighted Halfling? Just thinking...

Well, this is just a report of tests and changes in my deck, because is very similar of yours. I want to know how is your opinion about, and what think could be useful or not to us, the biggest dragon deck users of TappedOut hahaha And I want to contribute more here, so that's it... See ya

June 21, 2023 8:12 p.m.

MattN7498 says... #12

Willen

  1. "Depends on opponents" so already probably not. If I'm not getting Old Gnawbone or Ancient Copper Dragon numbers of treasure out every point I don't want it if I have to pay 6+ mana. Sure it can be reduced but if an opponent has that many artifacts, you're probably not in a good spot anyway to where this dragon would change that.

  2. Rhystic Study is just a better draw spell. Card suffers the same problem as Rishkar's Expertise. If they kill the big dragon, you draw so few cards. Spending 8 mana to draw a few cards and put a few creatures into play with this deck is basically almost the same thing as casting them normally unless you get the expensive dragons.

  3. Thrakkus is good because he can make having few dragons very threatening. Klauth is cool but I've never had a spot for him. Greater Good is one of the best cards for drawing/fueling reanimator.

  4. If Birds of Paradise is bad, adding uncounterable to only legends which isn't a good majority of the dragons, doesn't move the needle for me with this card.

June 24, 2023 10:59 p.m.

Willen says... #13

Okay, let's go. How about Descendants' Fury and For the Ancestors. The enchantment sounds good to replace some dumb tokens with a big top deck dragon. The instant card can refill your hand with dragons and use in another time with it flashback cost. What's your opinion about these cards?

August 9, 2023 1:01 p.m.

MattN7498 says... #14

Willen Not really interested in playing a big enchantment that makes me sacrifice my own dragons just to get an equivalent dragon. The instant is okay but there's also enough non dragons in the deck to where I'd rather have a more reliable card drawing engine like Rhystic Study.

August 19, 2023 11:40 a.m.

With all the trigger effects dragons have, Roaming Throne seems like a very good addition.

December 3, 2023 6:32 p.m.

Ultigame21 says... #16

First of all, I love your deck choices!

But I believe that Ancient Gold Dragon would be a very good card to add even if he doesn't have haste. First of all he’s a 7/10 good blocker for the turn he comes in unlike Ancient Copper Dragon (6/5) but I understand that it’s slow if you don’t have a way to give him haste. Love Copper Dragon treasures thought <3

Imagine having Dragon Tempest /Scourge of Valkas /Terror of the Peaks out when up to 20 x blue faerie dragons enters the battlefield. The amount of damage each trigger would do.

Also very good with all attack triggers or other cool dragons you have in the deck (Dromoka, the Eternal, Kolaghan, the Storm's Fury, Old Gnawbone, Silumgar, the Drifting Death,Utvara Hellkite, Wrathful Red Dragon, Defiant Thundermaw  Flip).

You could also potentially draw up to 20 cards if Kindred Discovery or Greater Good is on the battlefield. Puts a good number of counters on Dragon's Hoard also.

I’d love to hear your opinion on why you didn’t include him in your list with all the good synergies!

I think I would probably have to switch Balefire Dragon for Ancient Gold Dragon. Most big problematic creatures have more than 6 toughness so Balefire doesn’t get rid of them it’s only good against Tokens stacking strategies early on. I’d rather get many blockers each turn recurring and like explained you only need 1 of those 3 pieces (Dragon Tempest/Scourge of Valkas/Terror of the Peaks) to do almost the same effect as Balefire but targeting anything.

March 11, 2024 1:52 p.m.

jasinatael says... #17

Some new dragons have dropped that deserve review. Bonehoard Dracosaur, Twinflame Tyrant, Dragonhawk, Fate's Tempest.

December 21, 2024 10:46 a.m.

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