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UR Land Managment

Modern

jobo261


Maybeboard

Creature (1)

Enchantment (1)

Instant (1)

Sorcery (2)


The idea is that your turns would look something like this:

Turn 1: Play your 1 mana bug or deal with opponents first turn ornithopter with a lightning bolt. done.

Turn 2: Bounce the opponents punishment land. Either tap land or shock land. This doesn't seem like a big deal but its actually one of the most crucial turns in the deck. Disrupting a players second turn gives you a really distinct advantage position because most decks take until the second turn to really establish themselves. The ones that are a turn faster can be managed by being patient and waiting until you have solutions later and sticking to the disruption game at first.

Turn 3: Stone rain, or molten rain, or if necessary bounce another land and keep 1 mana open for a spell snare.

at this point its really about just rinse repeating land destruction while starting to incorporate the land hate coming from your lands with destroy effects. Overwhelm with planeswalker threats and just like that, gg.

You can see that with the Snapcaster Mage that by my fourth turn i can either be recurring land bounce or land destruction and by using Crucible of Worlds I can start doing permanent damage to their total lands with Ghost Quarter.

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Date added 10 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 0 Mythic Rares

16 - 0 Rares

20 - 0 Uncommons

12 - 0 Commons

Cards 61
Avg. CMC 2.29
Tokens Emblem Tamiyo, the Moon Sage
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