Anticipate: Average dig spell, provides energy for
Dynavolt Tower and lets us easily chain multiple spells together or find an answer to an opposing threat. Not bad for a common and is fun to play with.
Void Shatter: Solid counterspell. Running over Disallow because 99% of the time they do the same thing, but Void Shatter exiles the spell, which can be relevant.
Galvanic Bombardment: Early, cheap removal. Gets better after every use and plays a big part in not allowing the opponent to play early creatures. Great card that I always consider splashing for.
Glimmer of Genius: Awesome card draw, let's us filter what comes into my hand and comes with energy attached. Prime instant speed card draw that fits perfectly into this deck.
Harnessed Lightning: Awesome removal that can kill most creatures when combined with Dynavolt Tower. Another key card to this deck that's just too good to not run.
Negate: Just your average counterspell that is great for most of the spells in standard, but unfortunately very conditional. However, still worth playing as a one of.
Shock
: Another cheap removal spell, this ine is worse against creatures because it doesn't get better over time, however it's vital for disrupting the Felidar Guardian + Saheeli Rai
wombo-combo. Also, I happen to have like 10 lying around.
Take Inventory: I was unsure of this card at first because the first one only cycles. However, since Glimmer of Genius and Anticipate can help me find more, they are vital for tons of card advantage. One of my favourite cards in the deck.