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I need some advice with thisone . After testing a bit I like the idea of it a lot and it usually almost wins but never quite. What does it ne ed to take it up a level?

The idea is to fill your hand and graveyard with instants and sorceries, have lots of options, then finish the opponent with big hits from Fateful Showdown and/or Rise from the Tides. Some Madness cards help here, as well as cards that reference copies in the graveyard like Take Inventory and Galvanic Bombardment. Fevered Visions puts the opponent on a timer, along with direct damage spells. No creatures means opponent has lots of dead draws. After a few turns of Tormenting Voice and Contingency Plan the graveyard will be full for a game-ending Rise from the Tides. After a few Take Inventorys and a couple turns of Fevered Visions a Fateful Showdown can deal serious damage, empty your hand of extra lands, and fill it with useful cards, not to mention pad the graveyard with more fuel.

Trouble is, it takes a while to become dangerous. Advice is appreciated!

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

16 - 11 Rares

5 - 3 Uncommons

23 - 1 Commons

Cards 60
Avg. CMC 2.59
Tokens Emblem Chandra, Torch of Defiance, Human Wizard 1/1 U, Zombie 2/2 B
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