Blue/Red Wizard Tribal Deck - Trying to create a large number of Wizard tokens with low cost spells and buffing them with Metallic Mimic and
Final Iteration
.
Creatures
Metallic Mimic and Docent of Perfection
are the two main creatures in this deck. Making Metallic Mimic also a wizard when it enters the battlefield, buffing my other 12 wizards with +1/+1 counters as they enter the battlefield. I plan to combo that with flipping Docent of Perfection
rather quickly with Wizards on the field and cheap spells to create 1/1 Wizard tokens, then boosting my wizards with with an additional +2/+1 and flying from
Final Iteration
.
Having both Metallic Mimic +
Final Iteration
= a 4/3 Wizard token with flying every time I cast an instant or a sorcery. Total of 20 instants and sorceries in the main deck.
Baral, Chief of Compliance, decreases the cost of many of my spells ->
Fall of the Titans
,
Incendiary Flow
, Negate,
Fiery Temper
and
Void Shatter
. Baral also offers a nice combo where either using Negate or
Void Shatter
to counter will only cost 1 or 2 Islands respectively and when I discard I can cast a
Fiery Temper
for the Madness cost of 1 Mountain. If I don't get the chance to counter, then I can still hard cast
Fiery Temper
for only 2 mountains.
Jori En, Ruin Diver
for extra card draw, mana cost for spells in this deck is low on purpose to be able to cast multiple spells per turn with ease.
Spells
With Baral, Chief of Compliance Spells get reduced by one so most spells become either 1 or 2 drops maximum, expect for
Fall of the Titans
.
Galvanic Bombardment - Great 1 drop burn spell, increases in damage as you cast them to keep up with larger creatures.
Shock - Also useful for low toughness creatures or even for direct damage if a 2nd spell needs to be cast.
Fiery Temper
- Slightly more powerful than Shock, also combos with Baral's discard effect or simple cost reduction if hard cast.
Incendiary Flow
or Burn from Within - Great for keeping stronger creatures out in exile where they can't get brought back.
Negate - A cheap counterspell for everything but creatures, and plenty of burn spells to remove creatures.
Void Shatter
- Exiles any spell and great for countering good creature spells, most likely going to focus on keeping the mana up to counter larger creature spells.
Fall of the Titans
- Great card to either take out multiple creatures or a creature and direct damage to the player. Surge mechanic and Baral's instant/sorcery cost reduction allows this as my second spell on a turn for either more tokens or card draw at a far reduced cost, removing both an and a mana cost from the card.
I appreciate you taking a look, any suggestions are welcome! Thanks!