Blue tron with red for massive X spells, and some more fun stuff? Yes please!
Platinum Angel: is a huge problem for most decks, mainboard. and strapped a Lightning Greaves onto her, it's very hard for me to lose.
Wurmcoil Engine: 6/6 lifelink deathouch...when it dies...it leaves behind mini-coil engines...this card is insane...
Batterskull: is one of this decks most reliable win conditions, because I can bounce, re-play, and equip it in the same turn, or strapping this onto an Inferno Titan, Wurmcoil Engine, or even a Grim Lavamancer would get the job done.
Solemn Simulacrum: is a good chump blocker, that ramps, and draws a card, also goes well with Batterskull
Lightning Greaves: this card is perfect for taking over games, landing this turn 2, and landing a Wurmcoil Engine turn 3 is just about lights out.
Izzet Signet: is for ramp, and colour fixing. can also be pitched to Thirst for Knowledge
Expedition Map: is a good fetch for that last tron piece, or maybe a Steam Vents if your running low on coloured mana. Can also be pitched to Thirst for Knowledge
Keranos, God of Storms: is good for long control games, or a great anti-flood card, or three points to the dome!
Electrolyze: as a one-of because it deals with pesky Snapcaster Mage and
Vendillion Clique
and draws a card!
Red Sun's Zenith: has great synergy with the tron lands. burning someone for 10-15 is pretty much lethal against decks that take a lot of pain off their own lands, or Dark Confidant triggers, I would be running a Banefire instead of the second zenith, but i just dont have access to it, right now.
Inferno Titan: is just insane, and usually wins games on his own, but I can pair him up with a Batterskull for some crazy interactions.
Grim Lavamancer: is a good early threat, that sticks around into the late game, giving all my used cards some more value, killing Delver of Secrets, Dark Confidant, shrinking a Tarmogoyf...the lavamancer is a great card, all around.
Pillar of Flame: is a great burn card, exiling creatures, such as Voice of Resurgence, or Kitchen Finks...or doing the last 2 points to the face for the win. The sorcery speed a little hindering, but it works.
Lightning Bolt...
Condescend: is a great counter spell, when you pair it up with tron lands, and setting up your next draws is very good for filtering through cards you don't need
Treasure Cruise: is such a broken card, the only reason I'm not playing 4 is because of Grim Lavamancer also sharing the graveyard spotlight. The cruise really shines in this deck, because its not unheard of to just hard cast it for it's entire 8 mana, and still have some left to cast your Wurmcoil Engines
Treasure Mage: is a great tutor for your game enders, and a nice body to strap a Batterskull onto, if need be.
Fabricate: gets everything I can't with the mage. Batterskull and Lightning Greaves are really good equipment to fetch for.
Thirst for Knowledge: is a great dig card, and instant speed pushes it over the top. It goes great with Treasure Cruise and Grim Lavamancer, as it fills up the graveyard, and gets what I want into my hand. with a plethora of artifacts to discard, its easy to generate card advantage.
Cyclonic Rift: is a game saver, end step bouncing everything the control tho their hand, making them discard a ton, and having a free board to attack onto with a Wurmcoil Engine. It is easy to overload this, and it has won me a lot of games.
Please leave a +1, and share it with your friends, I'm looking for improvements, so feel free to leave a comment and tell me what you think!Thanks!