Uril, the Miststalker: Feast of the Beast

Commander / EDH Forkbeard

SCORE: 87 | 77 COMMENTS | 28135 VIEWS | IN 51 FOLDERS


Megalomania says... #1

Ever considered using Pariah? That way, Uril can play both offense and defense (once he is big enough or has indestructible).

April 5, 2015 7:18 p.m.

Megalomania says... #2

And Worship too!

April 5, 2015 7:20 p.m.

Forkbeard says... #3

Those are two awesome defensive cards to consider Megalomania, cheers. Pariah in particular is a fun political card.

April 5, 2015 7:30 p.m.

Megalomania says... #4

And the only two I can think of considering how well your deck is built. +1 from me buddy! Hope you don't mind me showing this to the Uril player in my playgroup.

April 5, 2015 7:34 p.m.

Forkbeard says... #5

Kind words, thanks Megalomania. I'd be honoured if you showed your fellow Uril guy the deck.

April 5, 2015 7:37 p.m.

Rondoin says... #6

I've found when playing this deck that Aura Gnarlid is generally better than the Yavimaya Enchantress. Just take it into consideration.

June 13, 2015 10:56 p.m.

Forkbeard says... #7

I like it Rondoin. Yavimaya Enchantress isn't a crucial card in the deck, the main reason I'm running her is because of the enchantress sub-theme. I do like Gnarlid's evasion potential though. Maybe!

June 15, 2015 5:19 p.m.

metagrand209 says... #8

I like this as well, it's got a lot of cards I've never seen before, helps me with my Uril deck, Beast of the East. I don't know your meta, but mine always uses boardwipes and I've found Flickerform is probably the best answer, while Ghostly Prison, Sphere of Safety, or Blind Obedience takes care of most creature heavy decks. Other than that, might I suggest Gaea's Embrace, Unflinching Courage, Vow of Wildness and Holy Mantle for straight ramp?

September 8, 2015 1:58 p.m.

Forkbeard says... #9

Thanks for the helpful suggestions metagrand209, much appreciated. I haven't gone for tax effects (prison, sphere etc.) in this deck yet but that's not a bad plan at all. I ran Flickerform for a while and although I agree it's a great defensive card, I kept finding myself never wanting to keep the 'just in case' 4 mana back. All of the pump auras you've listed are awesome, I'm just not sure what I'd remove to make way for any of them at this point.

I had a look at your Uril deck, it looks equally mean!

September 9, 2015 12:42 a.m.

iBurgerKing says... #10

Absolutely bonkers, I would try Helm of the Gods to make ur Uril massive, plus maybe Mayael's Aria to make Uril bigger, gain life if you need it, and ultimately win cuz Uril just got too huge

September 20, 2015 5:56 p.m.

iBurgerKing says... #11

Also, I don't think you have to worry about the Arcane Lighthouse allowing removal because technically Uril doesn't have Hexproof, he just has the ability worded out

September 20, 2015 5:58 p.m.

Forkbeard says... #12

Thanks iBurgerKing! I've been eyeing up Helm of the Gods for this deck, I'll give it a shot and see how it works in here. As for Mayael's Aria, I used to run it in here and it's definitely a viable win condition, especially with Privileged Position and/or Sterling Grove on the table. The problem is that it feels like a cheap win. After the 4th or 5th time winning that way, the eye rolls and evil glares simply aren't worth the anticlimactic win. I eventually took it out in favour of Uril pummel fests.

As for Arcane Lighthouse, it totally works on Uril. His oracle text is as follows: Hexproof (This creature can't be the target of spells or abilities your opponents control.). Uril, the Miststalker gets +2/+2 for each Aura attached to it.

Sadly, Uril falls victim to the unforgiving glare of the lighthouse.

September 21, 2015 2:50 p.m.

Wooshadoodle says... #13

You could run Silent Arbiter along with Dueling Grounds for the sake of consistency. Cool Uril build, +1.

October 27, 2015 12:31 p.m.

Forkbeard says... #14

Ooh, I like that idea - Dueling Grounds is an all-star in this deck. Good call Wooshadoodle, thanks.

October 27, 2015 12:35 p.m.

Wooshadoodle says... #15

Np mate. Good luck with the deck!

October 27, 2015 12:40 p.m.

shmevin11 says... #16

Looks great! My one question; Is it difficult to keep him on the board? It seems like sending him to the command zone once is game over.

November 4, 2015 10:12 p.m.

Forkbeard says... #17

Hey, thanks shmevin11. That's the risk you take in most voltron decks, they're usually very general-centric. Uril's hexproof makes him resilient to spot removal but he is susceptible to board wipes - Indestructibility, Shield of the Oversoul & Darksteel Plate help in that regard. Sigarda, Host of Herons also negates any sneaky sac effects that also tend to plague Uril. I suppose the main threat are mass exile cards like Merciless Eviction.

Long story short, once Uril is out he tends to stick. Mana permitting, I can usually bounce back if he goes to the command zone a couple times during the course of a game. The janky new C15 land might also help in that regard:

Command Beacon

November 5, 2015 12:35 a.m. Edited.

shmevin11 says... #18

That makes sense. I played tested it a few times and it seems very fun. I really like your card selection.

November 5, 2015 9:54 a.m.

Forkbeard says... #19

Thanks man, it's definitely a fun deck to pilot. I've been playing Uril for years now (my 2nd EDH deck) and I'm still not tired of playing it.

Another emergency card that can be used in a pinch is Boros Charm, although I usually use that for the doublestrike.

November 5, 2015 1:05 p.m.

Forkbeard says... #20

Jeez, it's almost like they heard us talking shmevin11:

Shielded by Faith

Pretty damn awesome!

November 6, 2015 12:25 p.m.

shmevin11 says... #21

Looks like a great addition! Boros Charm seems fantastic. Extremely versatile.

November 6, 2015 12:40 p.m.

KCisSICKnasty says... #22

Dig the deck man! +1!

Any advice for a fellow Uril player?


Uril-ly Got Me Now

Commander / EDH SorinDankov

SCORE: 13 | 2 COMMENTS | 2442 VIEWS


December 29, 2015 12:38 a.m.

Forkbeard says... #23

Thanks! Your list is looking awesome too SorinDankov. Apart from the abundance of mana dorks in your deck, we're running very similar builds. I'll make a couple of card suggestions that have worked out well for me over on your deck page.

December 29, 2015 3:07 p.m.

metalevolence says... #24

It's expensive, but you are missing probably the most important card you could run, Cavern of Souls. I would also run stuff like Sylvan Scrying to find it.

I'd definitely play more ramp to start beating with uril faster. 2 cmc ramp is better than chromatic lantern too. Gruul Signet, Selesnya Signet and Boros Signet are great, as are Nature's Lore and Farseek. Fertile Ground is also good and has synergy.

Cataclysm is a stronger version of Divine Reckoning

Open the Vaults is worth considering

Abundant Growth costs just 1 mana, cantrips, fixes mana, and powers up all your stuff that cares about enchantments.

I don't think arcane lighthouse is worth the drawback of tapping for colorless, and it also gives opponents a potential hexproof answer if they run something like Confiscate. I'd rather have a basic land. I'd probably rather have a basic than the early game deadness of temple of the false god, too.

Cards to cut to make space: Iroas god of victory, soul snare, karmic justice, gift of immortality, eldrazi conscription. I'd also consider cutting aggravated assault as outside of the combo, 8 mana for a combat phase is quite bad

Cheers

April 22, 2016 4:16 p.m.

Forkbeard says... #25

Awesome feedback and suggestions metalevolence, thanks a bunch!

  • Cavern of Souls - Yeah, this would be a decent addition to the deck. Good colour fixing + ensuring Uril can't be countered would help. Definitely extravagant and falls firmly into the "would be nice to have" category...One day!
  • Ramp options - I see where you're coming from, there's a distinct lack of ramp in the deck. That said, I would never ditch Chromatic Lantern in favour of the signets - Entirely personal opinion but I've never been a huge fan of the signets. I know they're popular for a reason, I've just always found them underwhelming. Lantern's colour fixing however is always welcome in any deck running 3 or more colours. As for the ramp/colour fixing auras, those are a great idea! I'm particularly leaning toward your suggestions of Abundant Growth and Fertile Ground for the enchantress value.
  • Cataclysm - Now you're talking. I should find a home for it in here, definitely an evil card. I think I'll run it alongside Divine Reckoning though - I like that Uril survives with all auras in tact + the Flashback is nice too.
  • Open the Vaults - I've considered this card before but I dislike that it helps my opponents out as well. I'm selfish that way.
  • Arcane Lighthouse - This has become an auto-include in all of my EDH decks. There's a heavy slant on Hexproof in my meta (Thrun, Sigarda, Narset, Greaves/Boots etc.) so Lighthouse has become a bit of a staple. I can't recall anyone in my group running Confiscate / land thieving effects so I think I'm safe. Besides, that's what Strip Mine is for. I hear what you're saying in regard to Temple of the False God - If I ever get my hands on another copy of Cavern of Souls, I know what I'll be swapping out.
  • Aggravated Assault - Again, the combo is too good. While I agree that it's definitely a clunky activation cost, once it's out it's serious trouble...Even without the combo.

  • Thanks again for stopping by and giving your 2 cents metalevolence. You've given me some good food for thought!

    April 23, 2016 8:41 p.m.

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