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A good solid voltron attempt. There are a few issues that need to be addressed when playing Uril (personal opinions)

  1. Sacrifice: The dawn of bestow creatures and cards that summon tokens alleviate this. Also, see board-wipe.

  2. Death touch: Fairly easily handled by first strike, double strike, any kind of evasion, and regenerate / totem armor

  3. Board wipe: The solution here is indestructibility or totem armor (possibly even regenerate) . A surplus of Totem Armor cards in this deck ensure that Uril will stick around.

  4. Early bumrush. Not too much to worry about here. You will probably have Uril out on turn 5 (there's no ramp here) and then you can use a combo of Vigi/Lifelink, elemental mastery, and entangler to stick around.

These considerations were taken into account when building this deck and it is not meant to make anyone cry themselves to sleep, it is just meant to be one nasty voltron.

Suggestions

Updates Add

7/15: Cut some bestow creatures and weaker / simple enchantments for tutors, a little draw, and other sorceries

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

22 - 1 Rares

23 - 1 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.43
Tokens Elemental 1/1 R w/ Haste, Saproling 1/1 G
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