Sorcery (4)

Commander (1)

Commander: Uril, the Miststalker

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Greetings TO Players,

Uril, initially created for gen damage has evolved into a more symbiosis between creatures and enchantments. Thus instead of focusing on Uril, I have expanded the power of deck to run even without Uril being summoned. But of course, having him on the field is a threat in itself.

<> Combos <> This newly evolved deck now performs on the will of enchantments. Which means my enchantments are the key function of triggering effects beside, simply beefing up your creatures.

Let me explain my deck into proportions:

<> Enchantment Getters <> These cards assist in getting them from my graveyard or library and although I've considered Three Dreams, I find these cards more effective: Heliod's Pilgrim, Silent Sentinel, Academy Rector, Auramancer, Retether, Replenish, and Reviving Melody.

<> My Gods! <> I placed all the gods that corresponds within the Naya colors, why not? If animated, you have indestructible blockers/attackers along with their other effects.

<> Bestow <> Besides the gods that are taken from the Theros block, I have 6 other creatures that has "bestow" costs. This is great if you actually have your creatures bestowed and a nuke goes off, you'll still have creatures on the field.

<> Enchantment Triggers <> Then I have a horde of cards that helps me draw and get other effects like gathering an army of angel, dragon, or cat tokens - such as Brood Keeper, Ajani's Chosen, Sigil of the Empty Throne.

<> Combo Trigger Activators <> These enchantments helps me trigger the above cards, especially if you have a lot of mana to use - Sun Clasp, Conviction, Flickering Ward, and Ghitu Firebreathing.

Overall, I try to throw in enchantments and creatures that would scare the cards out of your hands or at least pose a threat to my opponents like Stranglehold, Blind Obedience, Assemble the Legion, and even Thran Golem.

I really enjoy the versatility of this deck and in group duels which I often play in, you will have a better chance to get your mana and enchantments out.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

33 - 0 Rares

22 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Angel 4/4 W, Cat 2/2 W, Dragon 2/2 R, Enchantment Cleric 2/1 W, Soldier 1/1 RW
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