VNilla says... #1

March 20, 2013 12:05 a.m.

KBash says... #2

I think you can get a lot of mileage out of tuck effects simply because you're playing white.

I suggest Oblation and Condemn. There are times when giving an opponent 2 cards also means shutting down their entire deck (if you play against any general-centric decks).

There are a couple of weak cards (or suboptimal ones) like the keyrune, Divine Verdict, and Steward of Valeron, but this list is very solid over all.

I do think you could use more land, lowest being 35-36, and some mana ramp in the form of Solemn Simulacrum or Explosive Vegetation. Maybe even Sakura-Tribe Elder and Wood Elves.

March 20, 2013 10:35 p.m.

adamddr says... #3

I've been working on an Uril, the Miststalker EDH deck as well.

http://tappedout.net/mtg-decks/aurafield-looking-for-advice/

Draw is one of the biggest things in EDH. I'm trying to get more draw creatures in my deck. Some that were suggested to me were Verduran Enchantress , Argothian Enchantress , and Enchantress's Presence .

If you're running Indestructibility then you may as well run Pariah . Such a great combo. Gives you a second option to the Palisade Giant .

Asceticism wouldn't hurt. I see Privileged Position , but the regenerate ability on Asceticism can be handy.

Think about adding a Kessig Wolf Run as well. It made a huge difference in my games. Also since you are using W/R, a Boros Charm would never be a bad thing.

March 27, 2013 11:38 p.m.