URW Ascension

Modern mafteechr

SCORE: 17 | 32 COMMENTS | 3277 VIEWS | IN 3 FOLDERS


mafteechr says... #1

I understand what you're saying about less permission because I'm a combo deck and shouldn't worry about other decks, but the truth is that other combo decks may be quicker.

While the Modern version has more combos than the traditional Standard version did, the old version relied on permission in order to reach the point of winning.

August 23, 2012 11:06 a.m.

mafteechr says... #2

My local meta has a decent amount of rogue, but there are a few dedicated storm players, and I expect a few more since it is inexpensive to build and we're gaining new players.

August 23, 2012 11:07 a.m.

Ohthenoises says... #3

What is your target turn to win? (When do you have all of the parts of the combo.)

August 26, 2012 9:21 a.m.

mafteechr says... #4

Well, the combo can generally happen around turn 4-5. But, the deck is also built to control until I can burn, too.

August 26, 2012 9:29 a.m.

Ohthenoises says... #5

I just wonder as decks like Affinity are cheap and common nowadays. (Not the Arcbound Ravager version but, rather, the Master of Etherium version.) Their target turn to win is usually 4 barring any interference, which your deck provides.

August 26, 2012 9:38 a.m.

mafteechr says... #6

Yeah, I'm aware that a lot of decks can win turn 4. This is why the deck has permission, and even more in the sideboard.

August 26, 2012 9:47 a.m.

journcy says... #7

I love this.

February 25, 2016 5:54 p.m.

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