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With the massive amounts of aggro decks out there now, I've been getting creamed without having enough creatures early game to block off. A turn 4 Supreme Verdict is ideal with 4+ aggro creatures on their side but even then I'd be struggling to survive if I'm below 10 life. Searing Spear and Boros Charm are what I'd be waiting for them to cast on me.

Essence Scatter on turn 2 onward for annoyingly fast creatures. If not, I'd have to Pillar of Flame or Searing Spear to rid them. I usually save Azorius Charms for annoyance and help dumb down the damage I take. Think Twice , as crucial as it could be, seems to slow me down on aggro matches and quickens my death. I'd have to be playing faster and more removal.

I've found that if I have enough time to cast Sphinx's Revelation for 2+, I'd have enough leeway to get through to aggro and ultimately beat them.

I've added Augur of Bolas and Restoration Angel to help with defense. Augur of Bolas helps with pulling out spells but sets me back if all it does it gets rid of my up coming land drops or a necessary Detention Sphere which would be crucial for Burning-Tree Emissary . As a 1/3, Augur of Bolas certainly seems helpful in holding off a 2/2 Stromkirk Noble or Ash Zealot . Restoration Angel is a nice surprise blocker and not much removal gets rid of it. It can also help flicker Augur if I needed to. AEtherling is alternate win cons and not so helpful with aggro.

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With all the super fast decks going around, I haven't been standing a chance during FNMs. Gruul and boros decks have been way too fast for me to hold my ground and it seems as if everyone's playing them. I need faster options for board wipes and removals. I've kind of ditched the counter aspect. Essence Scatter on turn two is alright but if I'm on the draw, they'd have a set board by then with Stromkirk Noble, Ash Zealot, Legion Loyalist, Rakdos Cackler, just to name a few. I used to have Unsummons but with haste, it seems rather useless because they'd play them next turn along side with more one drops. If I can wait until turn four for the Supreme Verdict, I can wipe a good amount of their creatures. I've added a good amount of Terminus in replacement for Mizzium Mortars, Unsummon, and Dissipate. Mizzium Mortars is a good two mana 4 damage spell with a potential six mana board wipe but it seemed too slow for the wipe and 4 damage is overkill on turn 2 when they're playing 1/1 or 2/2. Might as well be playing Pillar of Flames. Dissipate is a slow counter for those types of decks with a post turn three counter. It can maybe counter Boros Reckoner and those like it but honestly, it's good to let it settle and just rid it with a Supreme Verdict or Terminus. I've set the only two Dissipates into the sideboard and replaced them with two Syncopates into the main.

I've updated the side board since last FNM.

Blind Obedience - a no brainer to play against aggro. Slows them down a bit.

Cyclonic Rift - I play one main board. I'd add two more to remove pesky permanents. It's an ok response to slow down attacking creatures by removing them, like costlier Unsummon, definitely useful for a gruul deck, where bloodrush is prominent . A late game overload is also nice.

Dissipate - A general counter to mid game spells. My main thought of using this spell is for turn four Unburial Rites.

Essence Scatter - General creature counter. Would replace Syncopate or a Think Twice to play against a faster deck.

Izzet Staticaster - A new addition to the side board. I haven't tried it out yet but it's a great surprise blocker to boros decks seeing that most of those creatures have one or two power anyway. It's ability can potentially wipe a board of similar 1/1 creatures. I'm thinking things like Legion Loyalist.

Kraken Hatchling - An amazing one drop boros blocker. Can block Stromkirk Noble, Ash Zealot, and Boros Reckoner and doesn't even deal damage to it. I think it can hold its ground until I can get something going or maybe wipe a big board out.

Negate - General cheaper counter to decks that are not creature heavy.

Rest in Peacefoil - Stops flashbacks and rites decks.

Unsummon - Amazing against gruul I've found out. I usually wait until they blood rush their attacking creatures and Unsummon them, wasting their spells.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

40 - 4 Rares

5 - 5 Uncommons

11 - 6 Commons

Cards 60
Avg. CMC 3.17
Tokens Soldier 1/1 RW
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