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Use efficient burn to soften the opponent's life total while removing counters from Thing in the Ice  . Delver of Secrets   is here for the early game beats and to soak up some removal. Geist of Saint Traft is persistent and difficult to remove, Restoration Angel is here to help punch him through. There are 9 cantrips, 4 Remand for tempo and to dig for more action, 3 Serum Visions to help the Delver of Secrets  ' along, and 2 Gitaxian Probes which dig give info about the opponent's hand and is a free counter removal forThing in the Ice  . Vendilion Clique can flash in after Thing in the Ice   flips for pseudo removal on top of just being an excellent utility for pretty much any match. Also a 3/1 flyer is scary when the opponent is removal light. Obligatory Path to Exiles because its the best removal spell in modern, and often you win before the ramp that it provides is meaningful to the opponent.

With 8 burn spells and early Delvers, usually all you need is one swing with Thing in the Ice  . Also the Snapcaster Mage Thing in the Ice   value train is real. It is not too uncommon to Lightning Bolt Snapcaster Mage Lightning Bolt, flip Thing in the Ice  , bounce Snapcaster Mage back to hand while clearing the field and swing in for 7. That is 13 damage on turn 4, with turn 1 open to a delver, and turn 3 open for a Geist of Saint Traft, Remand , or Lightning Helix.

Let me know what you all think, I'd love suggestions. Thanks!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

24 - 4 Rares

18 - 8 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 2.05
Tokens Angel 4/4 W, Soldier 1/1 W
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