Unlimited Blade Works
This deck is basically a bastard child made up of all the aspects of magic that I enjoy, at least a majority of them. It has artifacts and equipment, one of my favorite card types. I did not want to make it just an equipment deck though as those decks seem to get blown out by any sort of decent removal. I also did not want it to devolve into a crappy version of affinity. It kind of has a little bit of everything and I will try and explain some of my choices.
ARTIFACTS
Aether VialThis is a strange choice outside of merfolk and hatebear type decks but I enjoy it. It allows me to flash in my creatures when needed, and use my lands to pay for my equipment costs. Roll it up to two and then three when your ready.
Bonesplitter This is my personal favorite of the one drop equipment spells. If you prefer, you could use Silver-Inlaid Dagger.
Sword of Fire and IceSword of Feast and FamineSword of War and PeaceSword of Light and Shadow Go and get the one you need with Steelshaper's Gift.
Lightning GreavesGives a little bit of extra protection to your guys that are vulnerable right out the door.
CREATURES
Etherium SculptorThis guy helps a lot with your restricted mana base, he turns a lot of your artifacts into 0 cost artifacts or makes your swords a lot more competitively priced.
Puresteel PaladinHe is pretty self explanatory, your only source of draw and he helps with equipment, but he is not necessary. I love this guy but he should not be the crutch of any deck as he is too easy to remove.
SpellskiteThis guy is the price he is for a reason, he protects all your other guys while your are getting setup, this deck is not extremely fast so we do have a bit of setup time.
Snapcaster MageI love this guy, he is one of my favorite two drops, he is not as good as he could be in this deck but he is not bad either, flash is always relevant. This guy also pairs nicely with Aether Vial and makes flashing back things easier.
Mirran CrusaderThis guy was almost Etched champion, the one reason why he is not is because this guy holds a sword like nobody else. Multiple sword triggers and his protection put this guy way over the top.
Geist of Saint TraftIn this deck he is more of a suicide guy than anything else. He makes a good finisher a lot of times, eot vial him in to crank out that last bit of damage you need.
Indomitable ArchangelI know, this is a strange choice and this card could be a lot of other things. Hero of BladeholdorRestoration Angelcome to mind. It may be personal preference as to me using her but let me explain her a little. This is your voltron of the deck, she is the only card with true evasion, in flying. I mainly put her in the deck because she protects your equipment late game, and she herself dodges both Lightning Bolt and Abrupt Decay. Your are going to usually load her up with equipment and swing overhead. Fair warning though, she has very bad synergy with Spellskite.
SORCERY/INSTANT
DispatchThis is your main metalcraft spell, a lot of people will tell you to run Path to Exileinstead but I feel we are safe with this spell. Refer to the chart. Artifacts are whats in deck.Artifact count
10 11 12 13 14 15 16 17 18
Turn 1 31% 38% 45% 52% 59% 65% 71% 76% 81%
Turn 2 40% 48% 55% 62% 69% 75% 80% 84% 88%
Turn 3 49% 57% 64% 71% 77% 83% 87% 90% 93%
Turn 4 57% 65% 73% 79% 84% 88% 92% 94% 96%
Turn 5 64% 73% 79% 85% 89% 93% 95% 97% 98%
Turn 6 71% 79% 85% 90% 93% 95% 97% 98% 99%
Turn 7 77% 84% 89% 93% 96% 97% 98% 99% 100%
Turn 8 83% 88% 93% 95% 97% 98% 99% 100%
Now this chart is slightly rough but we run around twenty artifacts, that means that under normal circumstances you should be able to almost always get Dispatchoff when you need to.
Mana LeakThis is just a good card, it could be Remandor hell it could almost be Vapor Snag. I feel however that having the hard removal for certain things is very necessary.
Steelshaper's GiftWe do not have Stoneforge Mystic to fool around with and that is honestly a good thing, haha. So instead we run this to go and get the weapon of your choice for the situation.